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Anthony Vetro
Researcher at Mitsubishi Electric Research Laboratories
Publications - 476
Citations - 13469
Anthony Vetro is an academic researcher from Mitsubishi Electric Research Laboratories. The author has contributed to research in topics: Transcoding & Motion compensation. The author has an hindex of 58, co-authored 476 publications receiving 12941 citations. Previous affiliations of Anthony Vetro include Mitsubishi Electric & Mitsubishi.
Papers
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Journal ArticleDOI
Video transcoding architectures and techniques: an overview
TL;DR: This article emphasizes the processing that is done on the luminance components of the video, and provides an overview of the techniques used for bit-rate reduction and the corresponding architectures that have been proposed.
Journal ArticleDOI
Overview of the Stereo and Multiview Video Coding Extensions of the H.264/MPEG-4 AVC Standard
TL;DR: An overview of the algorithmic design used for extending H.264/MPEG-4 AVC towards MVC is provided and a summary of the coding performance achieved by MVC for both stereo- and multiview video is provided.
Journal ArticleDOI
Standardized Extensions of High Efficiency Video Coding (HEVC)
Gary J. Sullivan,Jill Macdonald Boyce,Ying Chen,Jens-Rainer Ohm,C. Andrew Segall,Anthony Vetro +5 more
TL;DR: The design for these extensions represents the latest state of the art for video coding and its applications, including work on range extensions for color format and bit depth enhancement, embedded-bitstream scalability, and 3D video.
Journal ArticleDOI
Overview of the Multiview and 3D Extensions of High Efficiency Video Coding
TL;DR: The more advanced 3D video extension, 3D-HEVC, targets a coded representation consisting of multiple views and associated depth maps, as required for generating additional intermediate views inAdvanced 3D displays.
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MPEG-4 rate control for multiple video objects
TL;DR: A shape-coding control mechanism is proposed, which provides a tradeoff between texture and shape coding accuracy and is able to successfully achieve the target bit rate, effectively code arbitrarily shaped objects, and maintain a stable buffer level.