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Ashok Basawapatna

Researcher at State University of New York at Old Westbury

Publications -  30
Citations -  984

Ashok Basawapatna is an academic researcher from State University of New York at Old Westbury. The author has contributed to research in topics: Computational thinking & Game design. The author has an hindex of 15, co-authored 30 publications receiving 862 citations. Previous affiliations of Ashok Basawapatna include State University of New York System & University of Colorado Boulder.

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Scalable Game Design: A Strategy to Bring Systemic Computer Science Education to Schools through Game Design and Simulation Creation

TL;DR: The Scalable Game Design curriculum is developed based on a strategy to integrate CS education into the regular school curriculum and an approach called Computational Thinking Pattern Analysis has been developed to measure and correlate computational thinking skills relevant to game design and simulations.
Proceedings ArticleDOI

Recognizing computational thinking patterns

TL;DR: AgentSheets aims to better understand if students are able to recognize Computational Thinking Patterns (CTP) from their game programming experience and if students can apply the knowledge obtained from programming games to creating science simulations.
Proceedings ArticleDOI

Using scalable game design to teach computer science from middle school to graduate school

TL;DR: Observations using Scalable Game Design over multiple years to teach middle school students, college level students, graduate students, and even middle school teachers fundamental to complex computer science and education concepts indicate that Scalable game Design appeals broadly to students, regardless of background, and is a powerful teaching tool in getting students of all ages exposed and interested in computer science.
Proceedings ArticleDOI

Towards the Automatic Recognition of Computational Thinking for Adaptive Visual Language Learning

TL;DR: This paper attempts to develop a visual semantic evaluation tool for student-created games and simulations that goes towards depicting the computational thinking concepts implemented by the students, and can possibly indicate the existence of computational thinking transfer from games to science simulations.
Proceedings ArticleDOI

The zones of proximal flow: guiding students through a space of computational thinking skills and challenges

TL;DR: A novel pedagogical framework is presented, which integrates Vygotsky's Zone of Proximal Development theory with Csikszentmihalyi's ideas about Flow, to provide students with appropriate challenges using a project-first based approach that aims to keep students in Flow.