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Blair MacIntyre

Researcher at Georgia Institute of Technology

Publications -  130
Citations -  11818

Blair MacIntyre is an academic researcher from Georgia Institute of Technology. The author has contributed to research in topics: Augmented reality & Mixed reality. The author has an hindex of 39, co-authored 128 publications receiving 10860 citations. Previous affiliations of Blair MacIntyre include Georgia Institute of Technology College of Computing & Columbia University.

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Proceedings ArticleDOI

Content-Neutral Immersive Environments for Cultivating Scalable Camaraderie

TL;DR: In this article, the authors explore the potential of an immersive virtual environment to recreate shared educational contexts in an online program, emphasizing those that focus on universal dynamics like discussions, Q&A, and lecture-watching.
Proceedings ArticleDOI

Making Tracking Technology Accessible in a Rapid Prototyping Environment

TL;DR: This system provides a tracking framework that alleviates the need for a high level of expertise while also presenting a model of the technology that allows for flexible modification of tracking configurations, the ability to quickly change an application from one type of tracking technology to another, and the creation of synthetic trackers.
Proceedings ArticleDOI

Mixed reality: the continuum from virtual to augmented reality

TL;DR: This panel brings together diverse researchers across the MR continuum to discuss their research and dissect the similarities and differences of each other's fields, resulting in anunderstanding of interfaces across these realities and a merger of developing terminology, techniques and tools for future collaborations.
Book ChapterDOI

Using augmented reality for entertainment

TL;DR: The initial results of an ongoing research project exploring the potential of augmented reality as an entertainment medium are discussed, and two projects that exploit different aspects of the relationship between the physical and virtual worlds in immersive first person augmented reality (AR) are summarized.
Proceedings Article

Tabletop Augmented Reality Games: Play Outside the Display [Abstract]

TL;DR: This work is particularly interested in using HAR technologies that create a tight coupling between virtual content and objects in the physical world, enabling styles of interaction and types of play that leverage the clear relationships between the physical and virtual worlds.