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Blair MacIntyre

Researcher at Georgia Institute of Technology

Publications -  130
Citations -  11818

Blair MacIntyre is an academic researcher from Georgia Institute of Technology. The author has contributed to research in topics: Augmented reality & Mixed reality. The author has an hindex of 39, co-authored 128 publications receiving 10860 citations. Previous affiliations of Blair MacIntyre include Georgia Institute of Technology College of Computing & Columbia University.

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Media studies, mobile augmented reality, and interaction design

TL;DR: Using the historical understanding gained through media studies to develop a kind of media aesthetics that can guide designers as they explore new forms of digital media such as the mobile augmented reality application described above is believed to lie in using.
Proceedings ArticleDOI

KHARMA: An open KML/HTML architecture for mobile augmented reality applications

TL;DR: This work introduces KHARMA, an open architecture based on KML for geospatial and relative referencing combined with HTML, JavaScript and CSS technologies for content development and delivery and introduces the KARML extension that gives authors increase control over the presentation of HTML content and its spatial relationship to other content.
Proceedings ArticleDOI

Using children's developmental psychology to guide augmented-reality design and usability

TL;DR: This work investigates children's skills in the categories of motor abilities, spatial cognition, attention, logic and memory, and discusses the relationship of these skills to current and hypothetical AR designs, resulting in the generation of effective AR experiences for young users.
Proceedings Article

Annotating the real world with knowledge-based graphics on a see-through head-mounted display

TL;DR: An experimental, knowledge-based, virtual-world system that uses a monocular "see-through" head-mounted display to overlay graphics on the user's view of the real world in a simple equipment maintenance domain.
Proceedings ArticleDOI

BragFish: exploring physical and social interaction in co-located handheld augmented reality games

TL;DR: The evaluation of BragFish shows that most of the authors' participants form strategies for social play by leveraging visual, aural and physical cues from the shared space, and is used as an example to motivate discussions on how to improve social play experiences for co-located handheld games by designing for shared spaces.