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Blair MacIntyre
Researcher at Georgia Institute of Technology
Publications - 130
Citations - 11818
Blair MacIntyre is an academic researcher from Georgia Institute of Technology. The author has contributed to research in topics: Augmented reality & Mixed reality. The author has an hindex of 39, co-authored 128 publications receiving 10860 citations. Previous affiliations of Blair MacIntyre include Georgia Institute of Technology College of Computing & Columbia University.
Papers
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Journal ArticleDOI
Exploratory programming of distributed 3d graphics applications
TL;DR: How Repo-3D simplifies exploratory programming of distributed 3D graphical applications, making it easy for programmers to rapidly evolve prototypes using a familiar multi-threaded, object-oriented programming paradigm.
Dissertation
Non-photorealistic rendering with coherence for augmented reality
Blair MacIntyre,Jiajian Chen +1 more
TL;DR: Several NPR algorithms with coherence for AR are presented: a watercolor inspired NPR algorithm, a painterly rendering algorithm, and NPR algorithms in the model space that will support several styling effects.
Proceedings ArticleDOI
A multi-disciplinary course on augmented reality design
Blair MacIntyre,Jay David Bolter +1 more
TL;DR: A research seminar taught this spring is summarized as a vehicle for discussing the common research interest in the design of augmented reality applications.
Here We Are! Where Are We? Locating Mixed Reality in TheAgeoftheSmartphone This paper is about mixed reality and how the real-and-synthetic-scene hybrid is moving from the laboratory to the real world, technology to capability, space to place, and vision to perception.
TL;DR: In this article, the authors examine previous definitions of mixed reality and reimagine the term as a class of experiences occurring in an ecosystem consisting of the smartphone, the cloud, and the user.
Journal ArticleDOI
RealityMedia: immersive technology and narrative space
TL;DR: In this paper , the authors treat VR as a new writing space in the long tradition of inscription, and construct VR narratives as a process of inscribing text in space, and consume them as a reading of the space.