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Craig Donner

Researcher at University of California, San Diego

Publications -  26
Citations -  2032

Craig Donner is an academic researcher from University of California, San Diego. The author has contributed to research in topics: Rendering (computer graphics) & Subsurface scattering. The author has an hindex of 17, co-authored 26 publications receiving 1790 citations. Previous affiliations of Craig Donner include University of California & Columbia University.

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Proceedings ArticleDOI

Photon mapping on programmable graphics hardware

TL;DR: A breadth-first stochastic ray tracer that uses the photon map to simulate full global illumination directly on the graphics hardware, demonstrating that current graphics hardware is capable of fully simulating global illumination with progressive, interactive feedback to the user.
Journal ArticleDOI

Analysis of human faces using a measurement-based skin reflectance model

TL;DR: A novel skin reflectance model is developed whose parameters can be estimated from measurements and which can be used to edit the overall appearance of a face or change small-scale features using texture synthesis.
Journal ArticleDOI

Light diffusion in multi-layered translucent materials

TL;DR: In this paper, a shading model for light diffusion in multi-layered translucent materials is proposed, which is based on multiple dipoles to account for diffusion in thin slabs.
Journal ArticleDOI

Unveiling the predictive power of static structure in glassy systems

TL;DR: This work determines the long-time evolution of a glassy system solely from the initial particle positions and without any handcrafted features, using graph neural networks as a powerful model, and shows that this method outperforms current state-of-the-art methods, generalizing over a wide range of temperatures, pressures and densities.
Journal ArticleDOI

Adaptive wavelet rendering

TL;DR: A new adaptive rendering algorithm that greatly reduces the number of samples needed for Monte Carlo integration by subtracting an estimate of the error in each wavelet coefficient from its magnitude, effectively producing the smoothest image consistent with the rendering samples.