D
Darryl Charles
Researcher at Ulster University
Publications - 109
Citations - 3237
Darryl Charles is an academic researcher from Ulster University. The author has contributed to research in topics: Artificial neural network & Game design. The author has an hindex of 24, co-authored 108 publications receiving 2981 citations. Previous affiliations of Darryl Charles include Intel & University of the West of Scotland.
Papers
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Journal ArticleDOI
Optimising engagement for stroke rehabilitation using serious games
TL;DR: Game design principles for upper limb stroke rehabilitation are identified and several games developed using these principles are presented, which may make them suitable for deployment at home.
Journal ArticleDOI
Toward an understanding of flow in video games
TL;DR: This article proposes a practical, integrated approach for analysis of the mechanics and aesthetics of game-play, which helps develop deeper insights into the capacity for flow within games, and begins by framing the relationship between player and game within Cowley's user-system-experience model, and expands this into an information systems framework.
Proceedings ArticleDOI
Serious Games for Upper Limb Rehabilitation Following Stroke
TL;DR: Why games may be an effective way of addressing the problem of engagement in therapy and which game design patterns may be important for rehabilitation are discussed.
Proceedings Article
Player-Centred Game Design: Player Modelling and Adaptive Digital Games
Darryl Charles,Mdj McNeill,Moira McAlister,Michaela Black,Adrian Moore,Karl S. Stringer,J Kuecklich,Aphra Kerr +7 more
TL;DR: It is argued that player modelling and adaptive technologies may be used alongside existing approaches to facilitate improved player-centred game design in order to provide a more appropriate level of challenge, smooth the learning curve, and enhance the gameplay experience for individual players regardless of gender, age and experience.
Proceedings ArticleDOI
Augmented Reality Games for Upper-Limb Stroke Rehabilitation
TL;DR: In this article, the authors present early work in experimenting with desktop augmented reality (AR) for rehabilitation and discuss the development of rehabilitation prototypes using available AR libraries and express their thoughts on the potential of AR technology.