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Proceedings ArticleDOI

Augmented Reality Games for Upper-Limb Stroke Rehabilitation

TLDR
In this article, the authors present early work in experimenting with desktop augmented reality (AR) for rehabilitation and discuss the development of rehabilitation prototypes using available AR libraries and express their thoughts on the potential of AR technology.
Abstract
Stroke is the number one cause of severe physical disability in the UK. Recent studies have shown that technologies such as virtual reality and imaging can provide an engaging and motivating tool for physical rehabilitation. In this paper we summarize previous work in our group using virtual reality technology and webcam-based games. We then present early work we are conducting in experimenting with desktop augmented reality (AR) for rehabilitation. AR allows the user to use real objects to interact with computer-generated environments. Markers attached to the real objects enable the system (via a webcam) to track the position and orientation of each object as it is moved. The system can then augment the captured image of the real environment with computer-generated graphics to present a variety of game or task-driven scenarios to the user. We discuss the development of rehabilitation prototypes using available AR libraries and express our thoughts on the potential of AR technology.

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Citations
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Proceedings ArticleDOI

A feasibility study of an upper limb rehabilitation system using kinect and computer games

TL;DR: A new low-cost system for rehabilitation of the impaired upper limb for stroke survivors is presented and the user's impaired upper extremity is tracked using a downward-pointed Kinect, an inexpensive motion capture system commercially available from Microsoft.
Journal ArticleDOI

Integrating BIM and augmented reality for interactive architectural visualisation

TL;DR: In this article, the authors investigated a new approach with its supporting building information modelling (BIM) + augmented reality (AR) tool to enhance architectural visualisation in building life cycle.
Proceedings ArticleDOI

Guidance and Movement Correction Based on Therapeutics Movements for Motor Rehabilitation Support Systems

TL;DR: The aim of this research is to provide guidance and correction to performed movements based on the therapeutic definition of them through the use of the Kinect sensor as interaction support tool for rehabilitation systems.
Journal ArticleDOI

Development of a system based on 3D vision, interactive virtual environments, ergonometric signals and a humanoid for stroke rehabilitation

TL;DR: This paper presents a stroke rehabilitation (SR) system for the upper limbs, developed as an interactive virtual environment (IVE) based on a commercial 3D vision system, a humanoid robot, and devices producing ergonometric signals.
Book ChapterDOI

Healthcare Training Enhancement Through Virtual Reality and Serious Games

TL;DR: This chapter explores some examples of what has been developed in terms of teaching models and evaluative methodologies, then discusses the educational theories explaining why virtual simulations and serious games are an important teaching tool, and suggests how to assess their value within an educational context.
References
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Book

Rules of Play: Game Design Fundamentals

TL;DR: This text offers an introduction to game design and a unified model for looking at all kinds of games, from board games and sports to computer and video games.
BookDOI

Optimal experience: Psychological studies of flow in consciousness.

TL;DR: Csikszentmihaly et al. as discussed by the authors presented a theoretical model of optimal experience for flow in everyday life, focusing on the relationship between life satisfaction and flow in elderly Korean immigrants.
Journal ArticleDOI

A SWOT analysis of the field of virtual reality rehabilitation and therapy

TL;DR: It is hoped that this structured examination of the factors relevant to the current and future status of VR rehabilitation will provide a good overview of the key issues and concerns that are relevant for understanding and advancing this vital application area.
Journal ArticleDOI

Forced Use of the Upper Extremity in Chronic Stroke Patients: Results From a Single-Blind Randomized Clinical Trial

TL;DR: A small but lasting effect of forced use therapy on the dexterity of the affected arm (ARA) and a temporary clinically relevant effect on the amount of use of theaffected arm during activities of daily living (MAL amount ofUse) are shown.
Journal ArticleDOI

Optimising engagement for stroke rehabilitation using serious games

TL;DR: Game design principles for upper limb stroke rehabilitation are identified and several games developed using these principles are presented, which may make them suitable for deployment at home.
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