Proceedings ArticleDOI
Augmented Reality Games for Upper-Limb Stroke Rehabilitation
J.W. Burke,Michael McNeill,Darryl Charles,Philip Morrow,J.H. Crosbie,Suzanne McDonough +5 more
- pp 75-78
TLDR
In this article, the authors present early work in experimenting with desktop augmented reality (AR) for rehabilitation and discuss the development of rehabilitation prototypes using available AR libraries and express their thoughts on the potential of AR technology.Abstract:
Stroke is the number one cause of severe physical disability in the UK. Recent studies have shown that technologies such as virtual reality and imaging can provide an engaging and motivating tool for physical rehabilitation. In this paper we summarize previous work in our group using virtual reality technology and webcam-based games. We then present early work we are conducting in experimenting with desktop augmented reality (AR) for rehabilitation. AR allows the user to use real objects to interact with computer-generated environments. Markers attached to the real objects enable the system (via a webcam) to track the position and orientation of each object as it is moved. The system can then augment the captured image of the real environment with computer-generated graphics to present a variety of game or task-driven scenarios to the user. We discuss the development of rehabilitation prototypes using available AR libraries and express our thoughts on the potential of AR technology.read more
Citations
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Proceedings ArticleDOI
A feasibility study of an upper limb rehabilitation system using kinect and computer games
TL;DR: A new low-cost system for rehabilitation of the impaired upper limb for stroke survivors is presented and the user's impaired upper extremity is tracked using a downward-pointed Kinect, an inexpensive motion capture system commercially available from Microsoft.
Journal ArticleDOI
Integrating BIM and augmented reality for interactive architectural visualisation
TL;DR: In this article, the authors investigated a new approach with its supporting building information modelling (BIM) + augmented reality (AR) tool to enhance architectural visualisation in building life cycle.
Proceedings ArticleDOI
Guidance and Movement Correction Based on Therapeutics Movements for Motor Rehabilitation Support Systems
TL;DR: The aim of this research is to provide guidance and correction to performed movements based on the therapeutic definition of them through the use of the Kinect sensor as interaction support tool for rehabilitation systems.
Journal ArticleDOI
Development of a system based on 3D vision, interactive virtual environments, ergonometric signals and a humanoid for stroke rehabilitation
Juan Manuel Ibarra Zannatha,Alejandro Justo Malo Tamayo,Ángel David Gómez Sánchez,Jorge Enrique Lavín Delgado,Luis Eduardo Rodríguez Cheu,Wilson Alexander Sierra Arévalo +5 more
TL;DR: This paper presents a stroke rehabilitation (SR) system for the upper limbs, developed as an interactive virtual environment (IVE) based on a commercial 3D vision system, a humanoid robot, and devices producing ergonometric signals.
Book ChapterDOI
Healthcare Training Enhancement Through Virtual Reality and Serious Games
Sandrine de Ribaupierre,Bill Kapralos,Faizal A. Haji,Faizal A. Haji,Eleni Stroulia,Adam Dubrowski,Roy Eagleson +6 more
TL;DR: This chapter explores some examples of what has been developed in terms of teaching models and evaluative methodologies, then discusses the educational theories explaining why virtual simulations and serious games are an important teaching tool, and suggests how to assess their value within an educational context.
References
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Journal ArticleDOI
Forced Use of the Upper Extremity in Chronic Stroke Patients: Results From a Single-Blind Randomized Clinical Trial
J.H. van der Lee,Robert C. Wagenaar,Gustaaf J. Lankhorst,T W Vogelaar,Walter Devillé,Lex M. Bouter +5 more
TL;DR: A small but lasting effect of forced use therapy on the dexterity of the affected arm (ARA) and a temporary clinically relevant effect on the amount of use of theaffected arm during activities of daily living (MAL amount ofUse) are shown.
Journal ArticleDOI
Optimising engagement for stroke rehabilitation using serious games
TL;DR: Game design principles for upper limb stroke rehabilitation are identified and several games developed using these principles are presented, which may make them suitable for deployment at home.