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Eduardo Cuervo

Researcher at Microsoft

Publications -  23
Citations -  3284

Eduardo Cuervo is an academic researcher from Microsoft. The author has contributed to research in topics: Virtual reality & Mobile device. The author has an hindex of 14, co-authored 23 publications receiving 3012 citations. Previous affiliations of Eduardo Cuervo include Duke University.

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Proceedings ArticleDOI

MAUI: making smartphones last longer with code offload

TL;DR: MAUI supports fine-grained code offload to maximize energy savings with minimal burden on the programmer, and decides at run-time which methods should be remotely executed, driven by an optimization engine that achieves the best energy savings possible under the mobile device's current connectivity constrains.
Proceedings ArticleDOI

Outatime: Using Speculation to Enable Low-Latency Continuous Interaction for Mobile Cloud Gaming

TL;DR: Outatime is presented, a speculative execution system for mobile cloud gaming that is able to mask up to 120ms of network latency, and is found that players strongly prefer Outatime to traditional thin-client gaming where the network RTT is fully visible, and that Outatimes successfully mimics playing across a low-latency network.
Proceedings ArticleDOI

Demo: FlashBack: Immersive Virtual Reality on Mobile Devices via Rendering Memoization

TL;DR: FLASHBACK is presented, an unorthodox design point for HMD VR that eschews all real-time scene rendering and aggressively precomputes and caches all possible images that a VR user might encounter, and delivers better framerates and responsiveness than a tethered HMD configuration on graphically complex scenes.
Proceedings ArticleDOI

Demo: Kahawai: high-quality mobile gaming using GPU offload

TL;DR: Kahawai is a system that provides high-quality gaming on mobile devices, such as tablets and smartphones, by offloading a portion of the GPU computation to server-side infrastructure by using collaborative rendering to combine the output of a mobile GPU and a server- side GPU into the displayed output.
Proceedings ArticleDOI

Creating the Perfect Illusion: What will it take to Create Life-Like Virtual Reality Headsets?

TL;DR: This study indicates that while display technology will be capable of Life-Like VR, rendering computation is likely to be the key bottleneck and current wireless and compression technology may not be sufficient to accommodate the bandwidth and latency requirements.