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Eduardo Cuervo
Researcher at Microsoft
Publications - 23
Citations - 3284
Eduardo Cuervo is an academic researcher from Microsoft. The author has contributed to research in topics: Virtual reality & Mobile device. The author has an hindex of 14, co-authored 23 publications receiving 3012 citations. Previous affiliations of Eduardo Cuervo include Duke University.
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Virtual Reality with Interactive Streaming Video and Likelihood-Based Foveation
TL;DR: In this paper, a server may be configured to receive first pose data from a virtual reality device, generate second pose data, including a pose prediction, based at least on the first-pose data, render a map representation, determine regions of the map representation based on a likelihood of view of each region, perform foveation in each of the regions, and generate an encoded frame based on the regions and a network parameter.
Proceedings ArticleDOI
Experimenting in mobile social contexts using JellyNets
TL;DR: In this article, the authors introduce a new experimental platform for mobile and pervasive computing based on JellyNets, an abstraction for exposing experiments to arbitrary mobile social contexts, such as social networks.
Proceedings ArticleDOI
Poster: Mobile Virtual Reality for Head-mounted Displays With Interactive Streaming Video and Likelihood-based Foveation
Eduardo Cuervo,David Chu +1 more
TL;DR: This demo introduces Matia, a stereo HMD system that simultaneously attains quality, responsiveness and mobility, and greatly expands the scope of viable HMD content while requiring only modest fixed function computation on the HMD device.
Journal ArticleDOI
BEYOND REALITY: Head-Mounted Displays for Mobile Systems Researchers
TL;DR: Head-Mounted Displays have finally reached the point where they can comfortably and affordably transport people to virtual worlds or transform their physical reality by feeding timely information straight to their eyes, but the technology behind HMDs is still not fully mature.
Journal ArticleDOI
Outatime: Using Speculation to Enable Low-Latency Continuous Interaction for Mobile Cloud Gaming
Kyungmin Lee,David Chu,Eduardo Cuervo,Johannes Kopf,Alec Wolman,Yury Degtyarev,Sergey Grizan,Jason Flinn +7 more
TL;DR: Outatime delivers real-time gaming interactivity as fast as – and in some cases, even faster than – traditional local client-side execution, despite latencies up to 120ms, and mitigate wide-area latency via speculative execution.