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Eihachiro Nakamae

Researcher at Hiroshima University

Publications -  104
Citations -  2127

Eihachiro Nakamae is an academic researcher from Hiroshima University. The author has contributed to research in topics: Rendering (computer graphics) & Finite element method. The author has an hindex of 20, co-authored 104 publications receiving 2084 citations. Previous affiliations of Eihachiro Nakamae include Fukuyama University & Mitsubishi.

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Continuous tone representation of three-dimensional objects taking account of shadows and interreflection

TL;DR: The proposed method for indirect lighting with shadows results in the following advanced points: The indirect illuminance caused by the surfaces of objects such as ceilings, floors, walls, desks, bookcases etc. gives added realism to images.
Proceedings ArticleDOI

Display of clouds taking into account multiple anisotropic scattering and sky light

TL;DR: An efficient calculation method for light scattering due to clouds taking into account both multiple scattering and sky light, and the modeling of clouds is described.
Proceedings ArticleDOI

A shading model for atmospheric scattering considering luminous intensity distribution of light sources

TL;DR: A shading model for scattering and absorption of light caused by particles in the atmosphere is proposed in this paper and takes into account luminous intensity distribution of light sources, shadows due to obstacles, and density of particles.
Proceedings ArticleDOI

Display of the earth taking into account atmospheric scattering

TL;DR: A method to display the earth including the surface of the sea viewed from outer space taking into account particles in the atmosphere and water molecules in the sea taken into account by an algorithm of physically-based synthesis of the earth viewed from space.
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Shading models for point and linear sources

TL;DR: This paper generalizes Crow's procedure for computing shadow volumes caused by the end points of the linear source results in an easy determination of the reions of penumbrae and umbrae on the face prior to shading calculation.