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Showing papers by "Jo Vermeulen published in 2012"


Proceedings ArticleDOI
21 May 2012
TL;DR: Co-Activity Manager as discussed by the authors is an activity-based approach that supports activity sharing for multiple collaborative contexts, includes collaborative tools into the activity abstraction and supports multiple devices by seamlessly integrated cloud support for documents and activity storage.
Abstract: Activity-Based Computing (ABC) has been proposed as an organisational structure for local desktop management and knowledge work. Knowledge work, however, typically occurs in partially overlapping subgroups and involves the use of multiple devices. We introduce co-Activity Manager, an ABC approach that (i) supports activity sharing for multiple collaborative contexts, (ii) includes collaborative tools into the activity abstraction and (iii) supports multiple devices by seamlessly integrated cloud support for documents and activity storage. Our 14 day field deployment in a multidisciplinary software development team showed that activity sharing is used as a starting point for long-term collaboration while integrated communication tools and cloud support are used extensively during the collaborative activities. The study also showed that activities are used in different ways ranging from project descriptions to to-do lists, thereby confirming that a document-driven activity roaming model seems to be a good match for collaborative knowledge work

13 citations


Proceedings ArticleDOI
01 Sep 2012
TL;DR: Settled glyphs, a graphical entity to encode situation specific information, are presented and the findings from an in-situ qualitative study addressing the information space tailored to such glyphs are presented, expected to provide a solid foundation for designing future assistive systems to support patient care activities.
Abstract: Informing caregivers by providing them with contextual medical information can significantly improve the quality of patient care activities. However, information flow in hospitals is still tied to traditional manual or digitised lengthy patient record files that are often not accessible while caregivers are attending to patients. Leveraging the proliferation of pervasive awareness technologies (sensors, actuators and mobile displays), recent studies have explored this information presentation aspect borrowing theories from context-aware computing, i.e., presenting subtle information contextually to support the activity at hand. However, the understanding of the information space (i.e., what information should be presented) is still fairly abstruse, which inhibits the deployment of such real-time activity support systems. To this end, this paper first presents situated glyphs, a graphical entity to encode situation specific information, and then presents our findings from an in-situ qualitative study addressing the information space tailored to such glyphs. Applying technology probes using situated glyphs and different glyph display form factors, the study aimed at uncovering the information space pertained to both primary and secondary medical care. Our analysis has resulted in a large set of information types as well as given us deeper insight on the principles for designing future situated glyphs. We report our findings in this paper that we expect would provide a solid foundation for designing future assistive systems to support patient care activities.

7 citations


Book ChapterDOI
13 Nov 2012
TL;DR: The Feedforward Torch is presented, a mobile projection system that targets the augmentation of legacy hardware with feedforward information, which explains users what the results of their action will be, and can be seen as the opposite of feedback.
Abstract: In contrast with design flaws that occur in user interfaces, design flaws in physical spaces have a much higher cost and impact. Software is in fact fairly easy to change and update in contrast with legacy physical constructions where updating their physical appearance is often not an option. We present the Feedforward Torch, a mobile projection system that targets the augmentation of legacy hardware with feedforward information. Feedforward explains users what the results of their action will be, and can thus be seen as the opposite of feedback. A first user study suggests that providing feedforward in these environments could improve their usability.

1 citations


01 Jan 2012
TL;DR: The “Feedforward Torch” is proposed, a technique that combines a mobile phone with a pico projector to help users in an pervasive computing environment understand what the result of their actions will be.
Abstract: An important challenge in deploying pervasive computing environments is the difficulty users have in understanding their behaviour. It has been suggested that these environments should be made intelligible by informing users about their understanding of the world. We propose the “Feedforward Torch”, a technique that combines a mobile phone with a pico projector to help users in an pervasive computing environment understand what the result of their actions will be.