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Julian Togelius

Researcher at New York University

Publications -  442
Citations -  15850

Julian Togelius is an academic researcher from New York University. The author has contributed to research in topics: Game design & Game mechanics. The author has an hindex of 58, co-authored 420 publications receiving 13135 citations. Previous affiliations of Julian Togelius include Dalle Molle Institute for Artificial Intelligence Research & Harvard University.

Papers
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Journal ArticleDOI

Search-Based Procedural Content Generation: A Taxonomy and Survey

TL;DR: This article contains a survey of all published papers known to the authors in which game content is generated through search or optimisation, and ends with an overview of important open research problems.
Journal ArticleDOI

Experience-Driven Procedural Content Generation

TL;DR: The paper provides a taxonomy of PCG algorithms and introduces a framework for PCG driven by computational models of user experience, which is generic and applicable to various subareas of HCI.
Book

Procedural Content Generation in Games

TL;DR: This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content.
Proceedings ArticleDOI

Towards automatic personalised content creation for racing games

TL;DR: An evolvable track representation is devised, and a multiobjective evolutionary algorithm maximises the entertainment value of the track relative to a particular human player.
Journal ArticleDOI

Procedural Content Generation via Machine Learning (PCGML)

TL;DR: In this paper, a survey explores procedural content generation via machine learning (PCGML), defined as the generation of game content using machine learning models trained on existing content, focusing on what is most often considered functional game content, such as platformer levels, game maps, interactive fiction stories and cards in collectible card games.