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Kai Keng Ang

Researcher at Nanyang Technological University

Publications -  195
Citations -  8986

Kai Keng Ang is an academic researcher from Nanyang Technological University. The author has contributed to research in topics: Motor imagery & Brain–computer interface. The author has an hindex of 38, co-authored 184 publications receiving 7046 citations. Previous affiliations of Kai Keng Ang include Institute for Infocomm Research Singapore & Tan Tock Seng Hospital.

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Proceedings ArticleDOI

Learning EEG-based spectral-spatial patterns for attention level measurement

TL;DR: In some cases, there is a need to accurately measure a person's level of attention to monitor a sportsman performance, to detect Attention Deficit Hyperactivity Disorder in children, to evaluate the effectiveness of neuro-feedback treatment, etc.
Proceedings ArticleDOI

A Brain-Computer Interface for classifying EEG correlates of chronic mental stress

TL;DR: The results showed that the proposed BCI using features extracted by MSCE yielded a promising inter-subject validation accuracy of over 90% in classifying the EEG correlates of chronic mental stress.
Proceedings ArticleDOI

Multi-class filter bank common spatial pattern for four-class motor imagery BCI

TL;DR: 3 approaches of multi-class extension to the FBCSP algorithm are proposed: One-versus-Rest, Pair-Wise and Divide-and-Conquer, which decompose the multi- class problem into several binary-class problems.
Journal ArticleDOI

ERNN: A Biologically Inspired Feedforward Neural Network to Discriminate Emotion From EEG Signal

TL;DR: A six-layer biologically inspired feedforward neural network to discriminate human emotions from EEG is presented and the results showed that the highest accuracy is achieved when using the proposed neural network with a type of radial basis function.
Journal ArticleDOI

Generative Adversarial Networks-Based Data Augmentation for Brain–Computer Interface

TL;DR: This study shows that using GANs for EEG augmentation can significantly improve BCI performance, especially in real-life applications, whereby users' attention may be diverted.