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Kim H. Williams

Researcher at University of New Orleans

Publications -  20
Citations -  479

Kim H. Williams is an academic researcher from University of New Orleans. The author has contributed to research in topics: Corporate branding & Tourism. The author has an hindex of 9, co-authored 20 publications receiving 387 citations. Previous affiliations of Kim H. Williams include College of Business Administration.

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Place branding: creating self‐brand connections and brand advocacy

TL;DR: In this paper, a conceptual model with a theoretical basis in the branding literature is developed to illuminate the antecedents of self-brand connection and brand advocacy in the context of city branding, and the model is tested using structural equation analysis on a sample of residents from an American city that has taken a cultural/entertainment approach to its branding efforts.
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The Calm before the Storm: Examining Emotion Regulation Consumption in the Face of an Impending Disaster

TL;DR: The authors explored whether such emotion regulation processes occur in extreme conditions such as natural disasters, examining the emotions experienced by individuals, the antecedents of these emotions, as well as how individuals regulate their emotions through consumption.
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An assessment of resilience: disaster management and recovery for Greater New Orleans' Hotels.

TL;DR: In this article, the authors examined the effects of Hurricane Gustav on businesses in the tourism industry and found that 88% closed to the general public before the hurricane and were closed for an average of four days.
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The impact of marketing on internal stakeholders in destination branding: The case of a musical city

TL;DR: In this paper, the authors stress the importance of brand image, with an emphasis on achieving differential and competitive positioning, and emphasize that image is an important part of building a brand image.

Get Your Head in the Game: Using Gamification in Business Education to Connect with Generation Y

TL;DR: In this paper, the authors investigated how gamification mechanics and customer engagement principles in college business courses can engage and foster learning among Generation Y students and found that using gamification techniques in the classroom can be an effective tool for enhancing student engagement and learning.