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Liz Bacon

Researcher at University of Greenwich

Publications -  70
Citations -  776

Liz Bacon is an academic researcher from University of Greenwich. The author has contributed to research in topics: Crisis management & Computational thinking. The author has an hindex of 11, co-authored 69 publications receiving 662 citations. Previous affiliations of Liz Bacon include Abertay University.

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Journal ArticleDOI

A Serious Game for Developing Computational Thinking and Learning Introductory Computer Programming

TL;DR: It is described how a limited number of key introductory computer programming concepts have been mapped onto the game-play, and how an equivalent set of skills characterising CT can be acquired through playing the game.
Journal ArticleDOI

Learning Programming at the Computational Thinking Level via Digital Game-Play

TL;DR: A game framework where students can practice and develop their skills in CT with little or no programming knowledge is designed and how these concepts can be mapped to programming constructs to facilitate learning introductory computer programming is analyzed.
Journal ArticleDOI

Understanding Computational Thinking before Programming: Developing Guidelines for the Design of Games to Learn Introductory Programming through Game-Play

TL;DR: The paper proposes a possible model for, and guidelines in support of, this games-based approach contextualized by an analysis of existing research into the issues of learning programming and game based learning approaches.
Book ChapterDOI

A case based reasoning approach for the monitoring of business workflows

TL;DR: An approach for the intelligent diagnosis and monitoring of business workflows based on operation data in the form of temporal log data is presented and it is shown that a graph matching based similarity measure is capable to diagnose problems within business workflow.
Journal ArticleDOI

Developing a smart environment for crisis management training

TL;DR: The Pandora system integrates its computational intelligence, with the intelligence of the trainer and the trainees, to provide an emotionally engaging, augmented reality/virtual reality training environment for crisis managers.