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Nassim Parvin

Researcher at Georgia Institute of Technology

Publications -  14
Citations -  119

Nassim Parvin is an academic researcher from Georgia Institute of Technology. The author has contributed to research in topics: Computer science & Engineering. The author has an hindex of 4, co-authored 9 publications receiving 42 citations.

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Journal ArticleDOI

Unintended by Design: On the Political Uses of “Unintended Consequences”

TL;DR: This paper revisited the term "unintended consequences" to show how it can be used to dismiss vital ethical and political concerns in technology design, and uncover and rethink its widespread usage in popular and scholarly discourses and practices of technology design.
Journal ArticleDOI

Doing Justice to Stories: On Ethics and Politics of Digital Storytelling

TL;DR: In this paper, the authors argue for a renewed attentiveness to story scenes, highlighting the inherently relational nature of storytelling and listening, and examine this relational nature through a fictional account that exemplifies storied encounters and demonstrates the ethical issues they entail through three themes.
Peer ReviewDOI

Quantum games and interactive tools for quantum technologies outreach and education

TL;DR: A wide range of quantum games and interactive tools have been employed by the quantum community in recent years as discussed by the authors , including Hello Quantum, Hello Qiskit, Particle in a Box, Psi and Delta, QPlayLearn, Virtual Lab by Quantum Flytrap, Quantum Odyssey, ScienceAtHome, and the Virtual Quantum Optics Laboratory.
Proceedings ArticleDOI

Co-designing Resources for Ethics Education in HCI

TL;DR: In this article, the authors argue that there is an urgent need for ethics education in Human-Computer Interaction (HCI) and that an ethics curriculum must enable practitioners to reflect and allow consideration of intended and unintended consequences of the technologies they create.
Journal ArticleDOI

Design Challenges for Science Games: The Case of a Quantum Mechanics Game.

TL;DR: The process of designing a digital game that supplements introductory quantum mechanics curricula is presented, anchored on three key challenges: drawing upon students’ past experiences and knowledge of classical mechanics while at the same time helping them break free of it to understand the unique qualities and characteristics of quantum mechanics.