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Quantum games and interactive tools for quantum technologies outreach and education

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TLDR
A wide range of quantum games and interactive tools have been employed by the quantum community in recent years as discussed by the authors , including Hello Quantum, Hello Qiskit, Particle in a Box, Psi and Delta, QPlayLearn, Virtual Lab by Quantum Flytrap, Quantum Odyssey, ScienceAtHome, and the Virtual Quantum Optics Laboratory.
Abstract
Abstract. We provide an extensive overview of a wide range of quantum games and interactive tools that have been employed by the quantum community in recent years. We present selected tools as described by their developers, including “Hello Quantum, Hello Qiskit, Particle in a Box, Psi and Delta, QPlayLearn, Virtual Lab by Quantum Flytrap, Quantum Odyssey, ScienceAtHome, and the Virtual Quantum Optics Laboratory.” In addition, we present events for quantum game development: hackathons, game jams, and semester projects. Furthermore, we discuss the Quantum Technologies Education for Everyone (QUTE4E) pilot project, which illustrates an effective integration of these interactive tools with quantum outreach and education activities. Finally, we aim at providing guidelines for incorporating quantum games and interactive tools in pedagogic materials to make quantum technologies more accessible for a wider population.

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Democratization of quantum technologies

TL;DR: In this paper , the authors investigate the topic of democratization in the context of quantum computing, particularly quantum computing and argue that although the ongoing efforts in the democratization of QT are necessary steps towards the democratisation of this set of emerging technologies, they should not accept as sufficient to argue that QT is a democratized field.

Visualizing quantum mechanics in an interactive simulation – Virtual Lab by Quantum Flytrap

TL;DR: Virtual Lab by Quantum Flytrap as discussed by the authors is a no-code online laboratory of an optical table, presenting quantum phenomena interactively and intuitively, allowing users to place typical optical elements (such as beam splitters, polarizers, Faraday rotators, and detectors).
Journal ArticleDOI

Future quantum workforce: Competences, requirements, and forecasts

TL;DR: In this article , the authors report the results of their study that was aimed at mapping requirements and forecasts for the future quantum workforce, including the expected industrial relevance of the main areas of quantum technology, the need for educational efforts, and the expected influence of quantum technologies on everyday life.

Fifteen years of quantum optics, quantum information, and nano-optics educational facility at the Institute of Optics, University of Rochester

TL;DR: The quantum optics/quantum information and nano-optics educational laboratory facility (QNOL) at the University of Rochester (UR) is located within three rooms of the Institute of Optics with a total area of 587
References
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A systematic literature review of empirical evidence on computer games and serious games

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