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Raffaele De Amicis

Researcher at Oregon State University

Publications -  116
Citations -  1328

Raffaele De Amicis is an academic researcher from Oregon State University. The author has contributed to research in topics: Augmented reality & Mobile device. The author has an hindex of 14, co-authored 109 publications receiving 1148 citations. Previous affiliations of Raffaele De Amicis include University of Trento & Fraunhofer Society.

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Journal ArticleDOI

Visual Computing as a Key Enabling Technology for Industrie 4.0 and Industrial Internet

TL;DR: This article positions visual computing in its intrinsic crucial role for Industrie 4.0 and provides a general, broad overview and points out specific directions and scenarios for future research.
Proceedings ArticleDOI

Spacedesign: a mixed reality workspace for aesthetic industrial design

TL;DR: There is no known similar approach that integrates the creation and editing phase of 3D curves and surfaces in virtual and augmented reality (VR/AR) and herein the authors see the major contribution of the new application.
Journal ArticleDOI

Augmented Reality for virtual user manual

TL;DR: A new approach for defining an interactive user manual in complex assemblies, using a new enabling technology of Industry 4.0, i.e. Augmented Reality, is proposed and presents some advantages over the state-of-the-art methodologies proposed by literature.
Journal ArticleDOI

IMPROVE : An innovative application for collaborative mobile mixed reality design review

TL;DR: An innovative application aiming at combining large, tablet-based and headmounted displays for collaborative mobile mixed reality design reviews and an overview of the hardware and software developments within IMPROVE are introduced.
Book ChapterDOI

Learning using augmented reality technology: multiple means of interaction for teaching children the theory of colours

TL;DR: The tangible interface becomes an innovative teaching tool conceived for supporting school learning methods, where the child can learn by playing with the virtual character, turning over the pages of the book and manipulating the movable parts.