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Tobias Dienlin

Researcher at University of Hohenheim

Publications -  27
Citations -  1571

Tobias Dienlin is an academic researcher from University of Hohenheim. The author has contributed to research in topics: Computer science & Information privacy. The author has an hindex of 12, co-authored 23 publications receiving 1034 citations. Previous affiliations of Tobias Dienlin include University of Stuttgart.

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The Relationship Between Online Vigilance and Affective Well-Being in Everyday Life: Combining Smartphone Logging with Experience Sampling

TL;DR: In this paper, the authors define a mind-set of connectedness as "the tendency of humans to become constantly connected to others to such an extent that they routinely develop a mindset of connectivity".

Privacy, self-disclosure, social support, and social network site use : research report of a three-year panel study

TL;DR: For instance, the authors found that people increasingly gained online social capital, developed a greater need for privacy, started to disclose more personal information online, and continually spent more time on social network sites (SNSs).
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Reply to Foster and Jackson: Open scientific practices are the way forward for social media effects research

TL;DR: This research area’s measurement practices are considered because a critical mindset benefits academic, civic, and industry stakeholders and the conclusions drawn are left unsupported by the available scientific evidence.
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Linking loose ends: An interdisciplinary privacy and communication model:

TL;DR: This article attempts to connect insights of different academic disciplines into a joint model, an Interdisciplinary Privacy and Communication Model, which contributes to a general understanding of privacy as a theoretical guide and offers a practical basis to address new challenges of the digital age.
Posted ContentDOI

No effect of different types of media on well-being

TL;DR: The effect of media use on well-being is investigated, differentiating time spent with a medium and use vs. nonuse, over a wide range of different media types: music, TV, films, video games, (e-)books, (digital) magazines, and audiobooks.