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Varun Gupta

Researcher at Facebook

Publications -  39
Citations -  460

Varun Gupta is an academic researcher from Facebook. The author has contributed to research in topics: Multicast & Pragmatic General Multicast. The author has an hindex of 10, co-authored 37 publications receiving 282 citations. Previous affiliations of Varun Gupta include Columbia University & AT&T.

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Journal ArticleDOI

Performance Evaluation of WebRTC-based Video Conferencing

TL;DR: A thorough performance evaluation of WebRTC both in emulated synthetic network conditions as well as in real wired and wireless networks shows that Web RTC streams have a slightly higher priority than TCP flows when competing with cross traffic.
Proceedings ArticleDOI

Network planning with deep reinforcement learning

TL;DR: NeuroPlan as mentioned in this paper proposes a deep reinforcement learning (RL) approach to solve the network planning problem, which involves multi-step decision making and cost minimization, which can be naturally cast as a deep RL problem.
Proceedings ArticleDOI

Mobile VR on edge cloud: a latency-driven design

TL;DR: The main contribution is in realizing a low latency control loop that streams VR scenes containing only the user's Field of View (FoV) and a latency-adaptive margin area around the FoV that allows the clients to render locally at a high refresh rate to accommodate and compensate for the head movements before the next motion update arrives.
Journal ArticleDOI

Optical multicast system for data center networks.

TL;DR: The design and experimental evaluation of an Optical Multicast System for Data Center Networks is presented, a hardware-software system architecture that uniquely integrates passive optical splitters in a hybrid network architecture for faster and simpler delivery of multicast traffic flows.
Proceedings ArticleDOI

Freedom: Fast Recovery Enhanced VR Delivery Over Mobile Networks

TL;DR: This paper designs and implements Freedom, a mobile VR system that deliver high quality VR content on today's mobile devices using 4G/LTE cellular networks and is the first system in the world that can support dynamic and live 8K resolution VR content, while adapting to the real-world latency variations experienced in cellular networks.