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W.A.C. Fernando
Researcher at University of Surrey
Publications - 151
Citations - 1847
W.A.C. Fernando is an academic researcher from University of Surrey. The author has contributed to research in topics: Motion compensation & Multiview Video Coding. The author has an hindex of 23, co-authored 148 publications receiving 1796 citations. Previous affiliations of W.A.C. Fernando include Asian Institute of Technology & University of Bristol.
Papers
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Journal ArticleDOI
Quality analysis for 3D video using 2D video quality models
TL;DR: The results show that, VQM quality measures of individual left and right views can be effectively used in predicting the overall image quality and statistical measures like PSNR and SSIM of left andright views illustrate good correlations with depth perception of 3D video.
Proceedings ArticleDOI
Fade and dissolve detection in uncompressed and compressed video sequences
TL;DR: An algorithm for fade and dissolve scene change detection in video sequences is presented and results show that these special effects can be identified accurately with the proposed scheme.
Journal ArticleDOI
Adaptive modulation based MC-CDMA systems for 4G wireless consumer applications
TL;DR: The adaptive MHPM system is found to give the optimum performance among the considered digital modulation schemes for the MC-CDMA system in a 4G environment.
Proceedings ArticleDOI
Perceptual Video Quality Metric for 3D video quality assessment
TL;DR: The proposed Perceptual Quality Metric (PQM) shows better results for 3D video quality evaluation and outperforms the Video Quality Metrics (VQM); as it is sensitive to slight changes in image degradation and error quantification starts at pixel level right up to the sequence level.
Journal ArticleDOI
Display Dependent Preprocessing of Depth Maps Based on Just Noticeable Depth Difference Modeling
TL;DR: Experimental results suggest that the bit rate for depth map coding can be reduced up to 78% for the depth maps captured with depth-range cameras and up to 24% with computer vision algorithms, without affecting the 3-D visual quality or the arbitrary view synthesis quality for free-viewpoint video applications.