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Wolfgang Heidrich

Researcher at King Abdullah University of Science and Technology

Publications -  336
Citations -  18089

Wolfgang Heidrich is an academic researcher from King Abdullah University of Science and Technology. The author has contributed to research in topics: Rendering (computer graphics) & Pixel. The author has an hindex of 64, co-authored 312 publications receiving 15854 citations. Previous affiliations of Wolfgang Heidrich include University of Erlangen-Nuremberg & Nvidia.

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TRex: A Tomography Reconstruction Proximal Framework for Robust Sparse View X-Ray Applications.

TL;DR: This work provides an overview and performs an experimental comparison between the famous iterative reconstruction methods in terms of reconstruction quality in sparse view situations, and derives the proximal operators for the four best methods.
Proceedings ArticleDOI

Defocus Techniques For Camera Dynamic Range Expansion

TL;DR: The results show that while combining state-of-the-art aperture filters and deconvolution methods can reduce the dynamic range of the defocused image, providing higher image quality than previous methods, rarely does the loss in image fidelity justify the improvements in dynamic range.
Proceedings ArticleDOI

Light field optical flow for refractive surface reconstruction

TL;DR: In this article, a method to reconstruct a transparent flow surface from a single camera shot with the aid of a Micro-lens array is discussed, where an intentionally prepared high frequency background which is placed behind the refractive flow is captured and a curl-free optical flow algorithm is applied between pairs of images taken by different micro-lenses.
Patent

Wand zur Absorption der Sonnenstrahlen

TL;DR: In this paper, a Wand mit oder aus einer auf der Ausenseite davor etwa parallel befestigten, den Sonnestrahlen ausgesetzten Schicht, insbesondere einervorgehangten Fassade zur Absorption der Sonnenstrahlungsenergie.

Illuminating Micro Geometry Based on Precomputed Visibility

TL;DR: In this article, an inexpensive method for consistently illuminating height fields and bump maps, as well as simulating BRDFs based on precomputed visibility information is presented. But this method does not consider the effects of shadowing effects, and even indirect illumination caused by scattered light.