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Wolfgang Heidrich

Researcher at King Abdullah University of Science and Technology

Publications -  336
Citations -  18089

Wolfgang Heidrich is an academic researcher from King Abdullah University of Science and Technology. The author has contributed to research in topics: Rendering (computer graphics) & Pixel. The author has an hindex of 64, co-authored 312 publications receiving 15854 citations. Previous affiliations of Wolfgang Heidrich include University of Erlangen-Nuremberg & Nvidia.

Papers
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Proceedings ArticleDOI

Glare encoding of high dynamic range images

TL;DR: A novel view of HDR capture is taken, which is based on a computational photography approach, that proposes to first optically encode both the low dynamic range portion of the scene and highlight information into a low dynamicrange image that can be captured with a conventional image sensor.

Automatic Multiperspective Images

TL;DR: In this paper, an aspect-ratio distortion metric is used to compare multi-perspective images to standard perspective projections, which can be used to automatically define the picture surface and viewpoints of a multiperspective image.
Proceedings ArticleDOI

Computational Fabrication and Display of Material Appearance

TL;DR: This report summarizes research efforts from the worlds of fabrication display, and categorizes the different approaches into a common taxonomy to serve as a basis for systematic exploration of the design space in future research.
Journal ArticleDOI

End-to-end complex lens design with differentiate ray tracing

TL;DR: In this article, a differentiable ray tracing image formation model is proposed to render optical images in the full field by taking into account all on/off-axis aberrations governed by the theory of geometric optics.
Journal ArticleDOI

25.3: Observations of Luminance, Contrast and Amplitude Resolution of Displays

TL;DR: In this paper, a series of human factor studies are presented to provide a basic framework of luminance, contrast ratio and amplitude resolution and their interaction, which can be used to make design decisions for future displays as well as more realistic comparisons of existing devices.