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Wolfgang Heidrich
Researcher at King Abdullah University of Science and Technology
Publications - 336
Citations - 18089
Wolfgang Heidrich is an academic researcher from King Abdullah University of Science and Technology. The author has contributed to research in topics: Rendering (computer graphics) & Pixel. The author has an hindex of 64, co-authored 312 publications receiving 15854 citations. Previous affiliations of Wolfgang Heidrich include University of Erlangen-Nuremberg & Nvidia.
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Journal ArticleDOI
Stochastic Blind Motion Deblurring
TL;DR: This paper develops a stochastic optimization method for blind deconvolution that uses only efficient local evaluation of the objective function, and demonstrates that this framework, in combination with different image priors produces results with Peak Signal-to-Noise Ratio values that match or exceed the results obtained by much more complex state-of-the-art blind motion deblurring algorithms.
Journal ArticleDOI
Timbrefields: 3d interactive sound models for real-time audio
TL;DR: A parameter-fitting algorithm is presented that recovers the parameters from a large set of sound recordings around objects and creates a continuous timbre field by interpolation that is rendered in a real-time simulation with integrated haptic, graphic, and audio display.
Proceedings ArticleDOI
Self-calibrating wide color gamut high dynamic range display
Helge Seetzen,Samy Makki,Henry Ip,Thomas Wan,Vincent H. Kwong,Greg Ward,Wolfgang Heidrich,Lorne A. Whitehead +7 more
TL;DR: A combination of sensor mechanisms and algorithms that reduce luminance and color variation for both HDR and conventional displays even with the use of highly variable light elements are described.
Journal ArticleDOI
Polynomial Optics: A Construction Kit for Efficient Ray-Tracing of Lens Systems
TL;DR: This work approximate the analytical solution to the ray tracing problem by means of a Taylor expansion in the ray parameters, which enables a construction‐kit approach to complex optical systems in the spirit of matrix optics, and allows for efficient execution on CPU and GPU alike.
Journal ArticleDOI
Optical Image Processing Using Light Modulation Displays
TL;DR: A number of perceptually motivated algorithms including contrast enhancement and reduction, object highlighting for preattentive emphasis, colour saturation, de‐saturation and de‐metamerization, as well as visual enhancement for the colour blind are demonstrated.