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Conference

European Conference on Computer Supported Cooperative Work 

About: European Conference on Computer Supported Cooperative Work is an academic conference. The conference publishes majorly in the area(s): Computer-supported cooperative work & Work (electrical). Over the lifetime, 375 publications have been published by the conference receiving 18027 citations.


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Book ChapterDOI
Victoria Bellotti1, Abigail Sellen1
13 Sep 1993
TL;DR: A framework for design for privacy in ubiquitous computing environments is described and an example of its application is described, with a description of how the technology attenuates natural mechanisms of feedback and control over information released.
Abstract: Current developments in information technology are leading to increasing capture and storage of information about people and their activities. This raises serious issues about the preservation of privacy. In this paper we examine why these issues are particularly important in the introduction of ubiquitous computing technology into the working environment. Certain problems with privacy are closely related to the ways in which the technology attenuates natural mechanisms of feedback and control over information released. We describe a framework for design for privacy in ubiquitous computing environments and conclude with an example of its application.

590 citations

Book ChapterDOI
16 Sep 2001
TL;DR: An analysis of the primary design issues for group recommenders, including questions about the nature of groups, the rights of group members, social value functions for groups, and interfaces for displaying group recommendations.
Abstract: We present PolyLens, a new collaborative filtering recommender system designed to recommend items for groups of users, rather than for individuals. A group recommender is more appropriate and useful for domains in which several people participate in a single activity, as is often the case with movies and restaurants. We present an analysis of the primary design issues for group recommenders, including questions about the nature of groups, the rights of group members, social value functions for groups, and interfaces for displaying group recommendations. We then report on our PolyLens prototype and the lessons we learned from usage logs and surveys from a nine-month trial that included 819 users We found that users not only valued group recommendations, but were willing to yield some privacy to get the benefits of group recommendations Users valued an extension to the group recommender system that enabled them to invite non-members to participate, via email

580 citations

Book ChapterDOI
13 Sep 1993
TL;DR: A spatial model of group interaction in virtual environments that defines the key abstractions of object aura, nimbus, focus and adapters to control mutual levels of awareness and is related to the object oriented modelling approach for distributed systems.
Abstract: We present a spatial model of group interaction in virtual environments. The model aims to provide flexible and natural support for managing conversations among large groups gathered in virtual space. However, it can also be used to control more general interactions among other kinds of objects inhabiting such spaces. The model defines the key abstractions of object aura, nimbus, focus and adapters to control mutual levels of awareness. Furthermore, these are defined in a sufficiently general way so as to apply to any CSCW system where a spatial metric can be identified - i.e. a way of measuring position and direction. Several examples are discussed, including virtual reality and text conferencing applications. Finally, the paper provides a more formal computational architecture for the spatial model by relating it to the object oriented modelling approach for distributed systems.

492 citations

Book ChapterDOI
14 Sep 2003
TL;DR: A critical analysis of the current state-of-the-art in digital tabletop systems research is presented, targeted at discovering how user requirements for collaboration are currently being met and uncovering areas requiring further development.
Abstract: Collaborative interactions with many existing digital tabletop systems lack the fluidity of collaborating around a table using traditional media. This paper presents a critical analysis of the current state-of-the-art in digital tabletop systems research, targeted at discovering how user requirements for collaboration are currently being met and uncovering areas requiring further development. By considering research on tabletop displays, collaboration, and communication, several design guidelines for effective co-located collaboration around a tabletop display emerged. These guidelines suggest that technology must support: (1) natural interpersonal interaction, (2) transitions between activities, (3) transitions between personal and group work, (4) transitions between tabletop collaboration and external work, (5) the use of physical objects, (6) accessing shared physical and digital objects, (7) flexible user arrangements, and (8) simultaneous user interactions. The critical analysis also revealed several important directions for future research, including: standardization of methods to evaluate co-located collaboration; comparative studies to determine the impact of existing system configurations on collaboration; and creation of a taxonomy of collaborative tasks to help determine which tasks and activities are suitable for tabletop collaboration.

492 citations

Book ChapterDOI
16 Sep 2001
TL;DR: Findings from a study of teenagers' text messaging practices show that teenagers use text messages to arrange and adjust times to talk, coordinate with friends and family, and chat, and it is argued that the reasons teenagers find text messaging quick, cheap, and easy to use, are grounded in their social context.
Abstract: "Text messaging"--using a mobile phone to send a message--has changed how teenagers use wireless phones to communicate and coordinate. While the media reports rapid growth in text messaging, less is known about why teenagers have adopted it. In this paper, we report findings from a study of teenagers' text messaging practices. Specifically, we show that teenagers use text messages to: arrange and adjust times to talk, coordinate with friends and family, and chat. Moreover, we argue that the reasons teenagers find text messaging quick, cheap, and easy to use, are grounded in their social context. Finally, we show that teenagers encounter three problems when text messaging understanding evolving language, determining intent from content, and addressing messages.

430 citations

Performance
Metrics
No. of papers from the Conference in previous years
YearPapers
20211
202020
201911
20188
201712
201519