Contemporary Issues in Education Research
About: Contemporary Issues in Education Research is an academic journal. The journal publishes majorly in the area(s): Higher education & Teaching method. It has an ISSN identifier of 1940-5847. It is also open access. Over the lifetime, 443 publications have been published receiving 4253 citations.
TL;DR: The authors summarized the evolution of constructivism and put a focus on social constructivism from the perception of Vygotsky, and provided a general idea of the evolution for people want to understand this learning theory.
Abstract: The contrast between social constructivism and cognitive constructivism are depicted in different ways in many studies. The purpose of this paper is to summarize the evolution of constructivism and put a focus on social constructivism from the perception of Vygotsky. This study provides a general idea of the evolution of constructivism for people want to understand this learning theory.
TL;DR: In this paper, the authors examine the relationship between self-efficacy and online learning environments, and suggest possible areas of research on selfefficacy in online learning environment were suggested.
Abstract: The purpose of this paper was to examine the relationship between self-efficacy and online learning environments. Self-efficacy refers to “beliefs in one’s capabilities to organize and execute the courses of action required to produce given attainments” (Bandura, 1997, p. 3). This paper reviews studies on self-efficacy in online learning environments from 1997 to 2015. Three main categories were discussed: computer self-efficacy, Internet and information-seeking self-efficacy and LMS (Learning Management Systems) self-efficacy. Possible areas of research on self-efficacy in online learning environments were suggested.
TL;DR: In this article, the authors assess gamification as a method of experiential learning theory (ELT) on student motivation and self-efficacy to perform System Engineering/Information Assurance (IA) tasks.
Abstract: The aim of this study was to assess gamification as a method of experiential learning theory (ELT) on student motivation and self-efficacy to perform System Engineering/Information Assurance (IA) tasks. The study was a basic qualitative method, whereby data was collected via semi-structured interview and then analyzed for recurring themes and patterns. The students involved in the study were undergraduate students enrolled in system administration and security courses. We introduced ELT in early stages of curriculum in place of commonly used didactic methods of delivering theory. We compared the themes found in increased ELT classes with past didactic sections of the same courses. Data analysis revealed that increasing ELT in IA coursework at all levels of the curriculum increased both student intrinsic motivation and self-efficacy. This paper outlines gamification pedagogy used in 200 and 300 level postsecondary courses of system administration. Gathered results indicated high intrinsic motivation and self-efficacy from the students 96 interviewed. The paper will also present examples of gamification ELT lessons at each level of undergraduate study.
TL;DR: The flipped classroom is fairly new in the teaching field as a strategy for teaching and has been used by teachers from elementary school to graduate school and has a variety of ways to implement.
Abstract: The traditional classroom has utilized the “I Do”, “We Do”, “You Do” as a strategy for teaching for years. The flipped classroom truly flips that strategy. The teacher uses “You Do”, “We Do”, “I Do” instead. Homework, inquiry, and investigation happen in the classroom. At home students participate in preparation work including watching videos, PowerPoint’s, and completing readings. After completing the preparation work, students arrive in class ready to start solving problems, analyzing text, or investigating solutions. The flipped classroom is fairly new in the teaching field as a strategy for teaching. It has been used by teachers from elementary school to graduate school. As with most strategies, the flipped classroom has a variety of ways to implement in the classroom. This article is a case study of the flipped classroom. It reviews and provides research on the implementation of the flipped classroom. In addition, the article provides a variety of implementation methods and tools to be utilized in a flipped classroom. As with all teaching strategies there are advantages and disadvantages to the flipped classroom which are explained as well.
TL;DR: The paper describes the considerations that were taken into account in the development of a tentative English language textbook evaluation checklist, which could be used by curriculum designers, material developers and evaluators, as well as English language teachers.
Abstract: The paper describes the considerations that were taken into account in the development of a tentative English language textbook evaluation checklist. A brief review of the related literature precedes the crucial issues that should be considered in developing checklists. In the light of the previous evaluation checklists the developers created a list of the evaluative criteria on which the construct of the checklist could be established. The developers considered matters of validity, reliability and practicality in the process of its design; however, further research is in process to refine the checklist. Such an instrument could be used by curriculum designers, material developers and evaluators, as well as English language teachers.
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