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Showing papers in "Design Studies in 2008"


Journal ArticleDOI
TL;DR: In this paper, a "creative design process" is proposed, based on an integration between a modernised consensus view of both the design process from engineering design and the creative process from cognitive psychology.

664 citations


Journal ArticleDOI
TL;DR: In this article, the authors argue that the design research community, which has flourished so much in the last 40 years, shows signs of being in a period now that is prior to such a "revolution".

278 citations


Journal ArticleDOI
TL;DR: In this article, the authors explored what barriers and enablers are for the creation of shared understanding during a co-design process in industry and distinguished three organizational levels: the actor, project and company level.

253 citations


Journal ArticleDOI
TL;DR: The paper introduces and discusses current developments in architectural discourse, design theory, digital design models and techniques and their relations to design pedagogy, and proposes a pedagogical framework for educating the digital architect.

216 citations


Journal ArticleDOI
TL;DR: An experiment was conducted to gain an understanding of how people assimilate and apply newly acquired information when ideating solutions to a design problem by studying how the nature of problem-relevant information and timing of when it is given can affect idea generation in an open-ended design problem.

205 citations


Journal ArticleDOI
TL;DR: This paper analyses relations between design and use with focus on how open a design is with respect to definitions of use through use; from well-defined influence from specific user tests on design decisions, via extensive user participation in the design process, to open-ended design processes that extends into what the authors otherwise understand as use.

163 citations


Journal ArticleDOI
TL;DR: The relationship between how designers intend products to be interpreted and how they are subsequently interpreted has often been represented as a process of communication as discussed by the authors, however, such representations are attacked for allegedly implying that designers' intended meanings are somehow contained in products and that those meanings are passively received by consumers.

151 citations


Journal ArticleDOI
TL;DR: The results reveal that the use of TUIs changed designers' spatial cognition, and that these changes affected the design process by increasing their ‘problem-finding’ behaviours leading to creative design.

135 citations


Journal ArticleDOI
TL;DR: Empirically investigates and discusses why non-hierarchical mind mapping tools are useful as design tools when introduced to a group of first year industrial design students and illustrates how non-Hierarchy mind mapping techniques can guide novice designers in adopting the design problem-solving processes/framework of expert designers.

129 citations


Journal ArticleDOI
TL;DR: The results are promising; cluster analysis is able to group the linkograph into meaningful clusters, while entropy measures the opportunities for idea development of a team and can also reflect the opportunistic contributions of individual participants.

114 citations


Journal ArticleDOI
TL;DR: The Hybrid Ideation Space (HIS) as discussed by the authors was developed to augment analog tools with digital capabilities respecting the designer's needs for uninterrupted reflective conversation with the representation that should, in turn, enrich ideation.

Journal ArticleDOI
TL;DR: In this article, a model of engagement is proposed which represents modalities and phases of interactive experiences to help improve collaboration between participants through examining, understanding and agreeing on the set of concepts and modalities on interactive experience.

Journal ArticleDOI
TL;DR: In this article, the authors propose that styling strategies unfold according to three dimensions: decisions about the present product portfolio, the succession of product generations, and the products of competitors, and demonstrate that internal and external factors, as well as individual differences influence decision making on styling.

Journal ArticleDOI
TL;DR: The possibility of designing physical human-product interactions with predefined personalities was explored in two studies as discussed by the authors, and the results indicated that it was possible to design interaction devices with different personalities, and that the effect of appearance is stronger than that of interaction style.

Journal ArticleDOI
TL;DR: In this paper, the authors investigate the influence of human experience on users' and designers' differing concepts of products and present design principles that aim to assist the design of product usability by informing designers about the specific aspects of human experiences that trigger people's understanding of products.

Journal ArticleDOI
TL;DR: In this paper, an interaction design strategy which uses on-screen objects that respond to user actions in physically realistic ways is described, allowing musicians to play virtual instruments using the sound of their familiar acoustic instruments.

Journal ArticleDOI
TL;DR: A framework called the Workflow Integration Matrix (WIM), which uses theories of human behaviour in problem solving, especially the information processing paradigm, is proposed to provide evidence-based decision-making for the development of new surgical technologies.

Journal ArticleDOI
TL;DR: In this article, the authors explored the learning styles of freshman design students in three consecutive academic years and found that the distribution of design students through learning style preference was concentrated in assimilating group with coordinates close to the intersection of the axes of the Learning Style Type Grid.

Journal ArticleDOI
TL;DR: In this paper, a European tendering procedure for a public building, design quality perceptions were analyzed for underlying dimensions and comparisons made between lay and expert judgements, concluding that systematic consideration of stakeholder input and expert evaluation do not preclude a holistic judgement including both rational and emotional aspects of architectural quality.

Journal ArticleDOI
TL;DR: In this paper, the philosophy of design may develop sound metaphysical foundations (worldviews) for design theory and generate philosophical insights into design at the same time, and a number of candidate worldviews are outlined and briefly discussed.

Journal ArticleDOI
TL;DR: In this article, the authors focus on the emergence and development of organizational design capability in an analysis of the historical development of design activity in a Finland-based engineering corporation between 1975 and 2004.

Journal ArticleDOI
Yinghsiu Huang1
TL;DR: Two types of sketching behavior used by neural network systems are simulated to simulate how designers recognize ambiguous shapes from sketches and then transfer them into different shapes to associate divergent design ideas.

Journal ArticleDOI
TL;DR: A strengths and weaknesses analysis of three modelling media is reported and used to influence the design of 11 novel HCI concepts for form creation, finding expert users to prefer ‘virtual workshop’ and ‘intelligent environment’ concepts, whilst immersive environments capable of rapid project switching are liked.

Journal ArticleDOI
TL;DR: A case study of the design and development of an application with three-dimensional interaction that enables the search, display and filtering of email data beyond the standard functionalities available in conventional email software is presented.

Journal ArticleDOI
TL;DR: In this paper, the authors present a brief outline of a research study involving 10-13 year old learners undertaking an unpickled design portfolio and analyze the relationships established, in the study, between learner attitudes towards creativity, self and peer evaluation and performance in design and innovation based activity.

Journal ArticleDOI
TL;DR: This work compared interaction with each of the models across three groups of video file users, from expert to non-expert, and found participants’ preference for each model helps define the different dimensions of the actual user experience.

Journal ArticleDOI
TL;DR: In this article, an assessment of the quality of industrial design education in Brazil undertaken with teachers of design courses and by designers working in the market is presented, which includes interviews with industrial design teachers, industrialists, product designers and design profes sionals working in research organisations.

Journal ArticleDOI
TL;DR: In this paper, the authors explored differences in the use of design in service innovation in Nordic and American new technology-based firms and is based on a systematic qualitative comparison of case data collected on eight service innovation projects in each of the locations.

Journal ArticleDOI
TL;DR: In this paper, a taxonomy of emergent shapes is proposed for interactive art and its relationship to emergence is discussed, and a preliminary investigation of this art system has been conducted and reveals the creation of temporal compositions by a participant.