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Journal ArticleDOI

A Case Study of a Touch-based Interface for In-car Audio Systems

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TLDR
A project is presented to explore alternative interfaces using touch-based interaction, resulting in a working prototype, tested on 25 people, which demonstrates how the focus on touch interaction and the change of position and interface controls, without the use of any expensive or advanced technology, can significantly alter the drivers' operation of the in-car audio system.
Abstract
Current in-car audio systems are part of a demanding driver-vehicle interaction that is responsible for a high number of traffic accidents. This paper addresses this issue and describes some common problems regarding current in-car audio systems. A project is presented which was initiated to explore alternative interfaces using touch-based interaction, resulting in a working prototype, tested on 25 people. The prototype demonstrates how the focus on touch interaction and the change of position and interface controls, without the use of any expensive or advanced technology, can significantly alter the drivers' operation of the in-car audio system. The results are encouraging.

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International incidents [crashes induced by driver information systems]

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TL;DR: In this paper, the authors suggest that future in-vehicle information systems may overload drivers, compromising driving safety and product usability, and suggest that developers should comply with design guidelines (JAMA, SAE J2364), work more closely with human factors experts, expand usability testing, and implement workload managers.
References
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The prototype demonstrates how the focus on touch interaction and the change of position and interface controls, without the use of any expensive or advanced technology, can significantly alter the drivers' operation of the in-car audio system.