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A Literature Survey for Virtual Environments: Military Flight

Randy Pausch, +1 more
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TLDR
In this article, a survey of the literature in the field of virtual environments (VE) is presented, focusing on military literature that may be hard for traditional academics to locate via the standard journals.
Abstract
Researchers in the field of virtual environments (VE), or virtual reality, surround a participant with synthetic stimuli, The flight simulator community, primarily in the U.S. military, has a great deal of experience with aircraft simulations, and VE researchers should be aware of the major results in this field. In this survey of the literature, we have especially focused on military literature that may be hard for traditional academics to locate via the standard journals. One of the authors of this paper is a military helicopter pilot himself, which was quite useful in obtaining access to many of our references. We concentrate on research that produces specific, measured results that apply to VE research. We assume no background other than basic knowledge of computer graphics, and explain simulator terms and concepts as necessary. This paper ends with an annotated bibliography of some harder to find research results in the field of flight simulators: • The effects of display parameters, including field-of-view and scene complexity; • The effect of lag in system response; • The effect of refresh rate in graphics update; • The existing theories on causes of simulator sickness; and • The after-effects of simulator use Many of the results we cite are contradictory. Our global observation is that with flight simulator research, like most human-computer interaction research, there are very few correct answers. Almost always, the answer to a specific question depends on the task the user was attempting to perform with the simulator.

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Gaze-contingent Computer Graphics

TL;DR: The described methods and studies show that gaze-contingent algorithms are able to improve the quality of displayed images and videos or reduce the computational effort for image generation, while display quality perceived by the user does not change.

Unconventional Visual Displays for Flight Training.

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Simulation and Aircrew Training and Performance.

TL;DR: A broad program of simulation research with emphasis on engineering and behavior is suggested toward the goal of improving aircrew performance.

Learning in a Synthetic Environment: The Effect of Visual Display, Presence, and Simulator Sickness.

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TL;DR: Cette evolution se fera, c’est sur, mais il est pour l’instant plus raisonnable de voir la realite virtuelle comme un complement de the CAO.
References
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Proceedings ArticleDOI

Study on Road Traffic Human-Computer Interface Simulator Experiment System

TL;DR: Road traffic human-computer interface simulator experiment system includes driving-simulator system and driver physiology and psychology detect apparatus, which can gather and analyze the data of drivers, vehicles and road (environment) constantly and maintain the system data.
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Distributed shared memory architectures and global performance state estimation

TL;DR: An innovative invasive approach to estimate and predict the system-wide utilisation of computational resources in real-time is presented and the architectural organisation of loosely and tightly coupled hardware DSM systems are discussed.
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Classroom Technology and Motion Sickness

TL;DR: This dissertation aims to provide a history of kinesiology in the context of earthquake-triggered landsliding, which has had an important impact on public health in both the United States and around the world.
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