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Journal ArticleDOI

A Progression of Human Figures Simulated by Computer Graphics

Fetter
- 01 Sep 1982 - 
- Vol. 2, Iss: 9, pp 9-13
TLDR
These studies have led to the development of simulated human figures that are both anthropometrically accurate and useful in a variety of applications.
Abstract
Spanning two decades, these studies have led to the development of simulated human figures that are both anthropometrically accurate and useful in a variety of applications.

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Citations
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BookDOI

Simulating humans: computer graphics animation and control

TL;DR: This chapter discusses human figure models, an interactive system for postural control, and natural language expressions of kinematics and space, as well as a framework for instruction understanding.
Proceedings ArticleDOI

Pump it up: computer animation of a biomechanically based model of muscle using the finite element method

TL;DR: The results indicate that the twin goals of realistic computer animation and valid biomechanical simulation of muscle can be met using these methods, providing a principled foundation both for animators wishing to create anatomically based characters and biomechanicals engineers interested in studying muscle function.
Book

Computer animation

TL;DR: Computer animation is a natural way of visualizing the results obtained from the simulation and helps to understand physical laws by adding motion control to data in order to show their evolution over time.
Journal ArticleDOI

A kinematic model of the human spine and torso

TL;DR: The model of spinal motion, which is represented within Jack (a software system for human figure modeling and manipulation), is described and the impact parameters, vertebral joint movement, and the spine database are considered.
Journal ArticleDOI

Pump it up

T ChenDavid, +1 more
- 01 Jul 1992 - 
References
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Journal ArticleDOI

Illumination for computer generated pictures

TL;DR: Human visual perception and the fundamental laws of optics are considered in the development of a shading rule that provides better quality and increased realism in generated images.

Illumination for computer-generated images.

TL;DR: In this paper, a new model for the shading of computer-generated images of objects in general and polygonally described free-form curved surfaces in particular is described, where the shading function is determined by a linear interpolation of the curvature of the surface.
Journal ArticleDOI

Digital Representations of Human Movement

TL;DR: The interpretation of one partmular notation system, Labanotatlon, is examined to extract a set of "primitive movement concepts" which can be used to animate a realistic human body on a graphics display.
Journal Article

The Human Figure in Motion

R. D. Lockhart
- 01 Jan 1957 -