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A Usability Analysis on the Development of Caregiver Assessment Using Serious Gaming Technology (CAST) Version 2.0: A Research Update

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TLDR
The COVID-19 pandemic has increased isolation of caregivers making the development of an in-home assessment tool timely as discussed by the authors, which examined the usability of the Caregiver Assessment using Serious...
Abstract
The COVID-19 pandemic has increased isolation of caregivers making the development of an in-home assessment tool timely. This study examined the usability of the Caregiver Assessment using Serious ...

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Researched Apps Used in Dementia Care for People Living with Dementia and Their Informal Caregivers: A Systematic Review of App Features, Security and Usability (Preprint)

TL;DR: In this article , a review of mobile applications in dementia care for people living with dementia and their caregivers with respect to app features, usability testing, privacy and security is presented, highlighting key issues related to usability, privacy, and security of existing mobile apps.
References
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Journal ArticleDOI

Outline of a New Approach to the Analysis of Complex Systems and Decision Processes

TL;DR: By relying on the use of linguistic variables and fuzzy algorithms, the approach provides an approximate and yet effective means of describing the behavior of systems which are too complex or too ill-defined to admit of precise mathematical analysis.
Book

Machine Learning : A Probabilistic Perspective

TL;DR: This textbook offers a comprehensive and self-contained introduction to the field of machine learning, based on a unified, probabilistic approach, and is suitable for upper-level undergraduates with an introductory-level college math background and beginning graduate students.
Journal ArticleDOI

Learning from strangers : the art and method of qualitative interview studies

TL;DR: Learning from Strangers as discussed by the authors is the definitive work on qualitative research interviewing, drawing on Weiss's thirty years' experience interviewing and teaching others, and provides examples and running commentary on how each interaction either inhibits or promotes trust and alliance. Used as a reference, handbook or text, this book is appropriate for novices and professionals.
Journal ArticleDOI

How gamification motivates

TL;DR: The results show that badges, leaderboards, and performance graphs positively affect competence need satisfaction, as well as perceived task meaningfulness, while avatars, meaningful stories, and teammates affect experiences of social relatedness.
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