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An authoring tool for an emergent narrative storytelling system

TLDR
This paper presents the initial conceptual design of an authoring tool for the emergent narrative agent architecture FAtiMA that powers the virtual bullying drama FearNot!.
Abstract
In this paper we present the initial conceptual design of an authoring tool for the emergent narrative agent architecture FAtiMA that powers the virtual bullying drama FearNot!. We explain that the process of authoring emergent narrative to a large part consists of designing a planning domain for a virtual character planner and explain the difficulties this task poses to the non-technical author. After reviewing existing authoring tools and evaluating them in terms of their applicability to FAtiMA, we introduce a novel concept of approaching the authoring task, in which the author is playing through example story lines that are used to gradually increase the knowledge and intelligence of a virtual character. This concept is extended by a mixed initiative feature, which allows the author to cooperate with the character planners while providing the example stories. Finally we concretize our idea and explain our intended implementation of it within the FearNot! Framework. We believe that our design, although being specified with a particular architecture (FAtiMA) in mind, may provide some interesting ideas to others, who are trying to solve the authoring problem for interactive storytelling sys-

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Book ChapterDOI

Open Design Challenges for Interactive Emergent Narrative

TL;DR: A research framework for the design of interactive experiences in the domain of emergent narrative, an application area of computational narrative in which stories emerge bottom-up from the behavior of autonomous characters in a simulated storyworld is introduced.
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Emergent Narrative as a Novel Framework for Massively Collaborative Authoring

TL;DR: This paper argues that the rehearsal based authoring method of this authoring tool is best used by a group of authors, each providing an example story and that in order to achieve true emergence, collective authoring is required.
Book ChapterDOI

Contemporary Issues in Interactive Storytelling Authoring Systems

TL;DR: A taxonomy of authoring tools with identified program and User Experience observations with discussion into their impact on the authoring experience as well as reflection on two detailed experiments is contributed.
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Interactive Storytelling: 8th International Conference on Interactive Digital Storytelling, ICIDS 2015 Proceedings

TL;DR: This volume contains the proceedings of ICIDS 2015, the premier annual venue that gathers researchers, developers, practitioners, and theorists to present and share the latest innovations, insights, and techniques in the expanding field of interactive storytelling and the technologies that support it.
Book ChapterDOI

Extensible tools for practical experiments in IDN: the advanced stories authoring and presentation system

TL;DR: The approach discussed here combines a theoretical framework introduced previously with a concrete implementation in the form of the Advanced Stories Authoring and Presentation System (ASAPS), a software package that aims to foster experimentation by providing tools which are easy to use.
References
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