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An Automatic Scenario Control in Serious Game to Visualize Tourism Destinations Recommendation

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TLDR
In this paper, an automatic scenario control system is proposed to visualize travel recommendation scenarios choice according to the player's expectations of potential tourism destinations criteria, and the test results show that Automatic Scenario Control generates a preference value for each alternative as a reference for choosing tourism destination scenarios for the player.
Abstract
In the field of tourism, serious games are a pedagogical media application that helps players develop travel knowledge and expertise based on game content. A tourism serious game requires a scenario control system to visualize an attractive travel scenario. This paper proposes an Automatic Scenario Control in the serious game to visualize travel recommendation scenarios choice according to the player’s expectations of potential tourism destinations criteria. There are two stages in system development, namely scenario design and scenario selection. In the scenario design stage, we use the Hierarchical Finite State Machine to translate challenge-based stories according to the type of attraction. While at the scenario selection stage, Dynamic Weight Topsis is a method for selecting one of the player’s recommended scenarios. This study uses tourism destinations recommendations as to alternative variables, characteristics of tourism destinations as criteria, and players’ expectations of tourism destinations’ characteristics as weight criteria. In the implementation phase, the tourism serious game uses the content of tourism destinations in Mojokerto Indonesia. The test results show that Automatic Scenario Control generates a preference value for each alternative as a reference for choosing tourism destination scenarios for the player. Three things affect the scenario choice results, including the choice of month of tourist visits, player expectations of tourist destinations, and alternative input from the recommender system.

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Journal ArticleDOI

Destinations Ratings Based Multi-Criteria Recommender System for Indonesian Halal Tourism Game

TL;DR: In this article , the authors proposed a recommendation system to support knowledge sources in the Indonesian halal tourism game, where they used destinations ratings-based multi-criteria recommender system (MCRS) to generate recommendation rankings as a reference for visualizing halal travel for players as potential tourists.
Journal ArticleDOI

Decentralized recommender system for ambient intelligence of tourism destinations serious game using known and unknown rating approach.

TL;DR: In this paper , the authors used the Multi-Criteria Recommender System (MCRS) to produce recommendations for tourist destinations as a reference for selecting scenario visualizations and used the Ethereum blockchain platform to handle data circulation between parts of the system.
Journal ArticleDOI

Performance of Multi-Criteria Recommender System Using Cosine-Based Similarity for Selecting Halal Tourism

TL;DR: In this article , the Multi-Criteria Recommender System (MCRS) was used to select halal tourism in Batu City, and the implementation of MCRS using cosine-based similarity succeeded in producing the five highest recommendations for halal tourist attractions.
Journal Article

A Systematic Review of the Use of Multiple Criteria Decision Aiding Methods in Recommender Systems: Preliminary Results

TL;DR: In this paper , the authors present the preliminary results of a systematic literature review, following Kitchenham's guidelines, regarding the application of MCDA methods in recommender systems over the last two decades.
Journal ArticleDOI

Math-VR: Mathematics Serious Game for Madrasah Students using Combination of Virtual Reality and Ambient Intelligence

TL;DR: In this paper , a game-based learning media supported by virtual reality and ambient intelligence technology is proposed to equip students with adaptive responses to subject matter scenarios, which can provide an adaptive response to the choice of geometry subject matter recommendations for students according to their pre-test results.
References
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Proceedings ArticleDOI

Serious Games: Review of methodologies and Games engines for their development

TL;DR: The conclusion is that Unity or Unreal are the most used engines, and the methodology to follow depends a lot on the nature of the project, being the best option to be used.
Proceedings ArticleDOI

Selection of Tourism Destinations Priority using 6AsTD Framework and TOPSIS

TL;DR: In this article, the authors discuss implementations of the 6AsTD framework and TOPSIS method as a combination concept to select destinations priority that recommended to do development, and the result is a tourism destination with the highest priority has a score of 0.88 and the lowest priority has an overall score of 1.19.
Proceedings ArticleDOI

Measuring quality of an indie game developed using unity framework

TL;DR: An insight into the entire process of developing an indie game by means of Unity framework is provided, with special attention to core game mechanics, such as colliders, physics components, and ray casting.
Journal ArticleDOI

Ranking Multi Criteria Decision Making Methods for a Problem by Area Under Receiver Operating Characteristic

TL;DR: A new approach is proposed to rank different MCDM methods using AUROC (area under receiver operating characteristic) which is a data mining tool for ranking classification models.
Journal ArticleDOI

Interactive scenario control in virtual environments

TL;DR: A platform named the Interactive Scene Control Environment that is composed of trainee and trainer supervision parts that enables interactive control of placement and behavior of the objects inserted in the trainees’ scene is presented.
Trending Questions (1)
What is game scenariomeans in serious game?

The paper does not explicitly define the term "game scenario" in the context of serious games.