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Math-VR: Mathematics Serious Game for Madrasah Students using Combination of Virtual Reality and Ambient Intelligence

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TLDR
In this paper , a game-based learning media supported by virtual reality and ambient intelligence technology is proposed to equip students with adaptive responses to subject matter scenarios, which can provide an adaptive response to the choice of geometry subject matter recommendations for students according to their pre-test results.
Abstract
—The challenge to increasing understanding of mathematics lessons for students in madrasah schools makes the learning process require the support of adaptive alternative learning media. In this study, we propose a serious game-based learning media supported by virtual reality and ambient intelligence technology to equip students with adaptive responses to subject matter scenarios. Ambient intelligence works based on recommendations generated by the Multi-Criteria Recommender System (MCRS). In calculating a similarity between users and reference data, MCRS uses cosine-based similarity calculations, and average similarity is used for ranking. We developed this learning media experiment called Math-VR using the Unity game engine. The experimental test results show that MCRS-based ambient intelligence technology can provide an adaptive response to the choice of geometry subject matter recommendations for students according to their pre-test results. The analysis results show that the recommendation system as part of ambient intelligence has the highest accuracy rate of 0.92 when using 80 reference data.

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Journal ArticleDOI

Challenging games help students learn

TL;DR: The results show that engagement in the game has a clear positive effect on learning, however, it is suggested that the challenge of the game should be able to keep up with the learners growing abilities and learning in order to endorse continued learning in game-based learning environments.
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Review: Ambient intelligence: Technologies, applications, and opportunities

TL;DR: This paper provides a survey of the technologies that comprise ambient intelligence and of the applications that are dramatically affected by it and specifically focuses on the research that makes AmI technologies ''intelligent''.
Book ChapterDOI

Multi-Criteria Recommender Systems

TL;DR: This chapter aims to provide an overview of the class of multi-criteria recommender systems, i.e., the category ofRecommender systems that use multi-Criteria preference ratings, with a discussion on open issues and future challenges for the class.
Journal ArticleDOI

Primary school students' perceptions of scaffolding in digital game-based learning in mathematics

TL;DR: This paper explored approaches to teacher scaffolding in digital game-based learning in primary mathematics classrooms as well as the effects on students' perceptions of learning in a digital game in which scaffolding was provided.

The Development of Madrasa Education in Indonesia

TL;DR: In this article, the development of madrasa in Indonesia is divided into two stages in outline, namely before and after Indonesian independence, and a systematic literature review method is used to analyze these two stages.
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