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Approximating game-theoretic optimal strategies for full-scale poker

TLDR
The computation of the first complete approximations of game-theoretic optimal strategies for full-scale poker is addressed, and linear programming solutions to the abstracted game are used to create substantially improved poker-playing programs.
Abstract
The computation of the first complete approximations of game-theoretic optimal strategies for full-scale poker is addressed. Several abstraction techniques are combined to represent the game of 2-player Texas Hold'em, having size O(1018), using closely related models each having size O(1O7). Despite the reduction in size by a factor of 100 billion, the resulting models retain the key properties and structure of the real game. Linear programming solutions to the abstracted game are used to create substantially improved poker-playing programs, able to defeat strong human players and be competitive against world-class opponents.

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Regret Minimization in Games with Incomplete Information

TL;DR: It is shown how minimizing counterfactual regret minimizes overall regret, and therefore in self-play can be used to compute a Nash equilibrium, and is demonstrated in the domain of poker, showing it can solve abstractions of limit Texas Hold'em with as many as 1012 states, two orders of magnitude larger than previous methods.
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If multi-agent learning is the answer, what is the question?

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Heads-up limit hold’em poker is solved

TL;DR: It is announced that heads-up limit Texas hold’em is now essentially weakly solved, and this computation formally proves the common wisdom that the dealer in the game holds a substantial advantage.
Proceedings Article

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Dissertation

Deep Reinforcement Learning from Self-Play in Imperfect-Information Games

TL;DR: This paper introduces the first scalable end-to-end approach to learning approximate Nash equilibria without prior domain knowledge, and combines fictitious self-play with deep reinforcement learning.
References
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Book

Theory of Games and Economic Behavior

TL;DR: Theory of games and economic behavior as mentioned in this paper is the classic work upon which modern-day game theory is based, and it has been widely used to analyze a host of real-world phenomena from arms races to optimal policy choices of presidential candidates, from vaccination policy to major league baseball salary negotiations.
Journal ArticleDOI

Equilibrium points in n-person games

TL;DR: A concept of an n -person game in which each player has a finite set of pure strategies and in which a definite set of payments to the n players corresponds to each n -tuple ofpure strategies, one strategy being taken for each player.
Journal ArticleDOI

Theory of Games and Economic Behavior

E. Rowland
- 01 Feb 1946 - 
TL;DR: In this article, the authors show that the maximization of individual wealth is not an ordinary problem in variational calculus, because the individual does not control, and may even be ignorant of, some of the variables.
Book

A machine program for theorem-proving

TL;DR: The programming of a proof procedure is discussed in connection with trial runs and possible improvements.
Journal ArticleDOI

A Computing Procedure for Quantification Theory

Martin Davis, +1 more
- 01 Jul 1960 - 
TL;DR: In the present paper, a uniform proof procedure for quantification theory is given which is feasible for use with some rather complicated formulas and which does not ordinarily lead to exponentiation.