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Proceedings ArticleDOI

Automatic facial gesturing for conversational agents and avatars

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TLDR
Two methods for automatic facial gesturing of graphically embodied animated agents are presented and another method provides virtual speaker capable of reading plain English text and rendering it in a form of speech accompanied by the appropriate facial gestures.
Abstract
We present two methods for automatic facial gesturing of graphically embodied animated agents. In one case, conversational agent is driven by speech in automatic Lip Sync process. By analyzing speech input, lip movements are determined from the speech signal. Another method provides virtual speaker capable of reading plain English text and rendering it in a form of speech accompanied by the appropriate facial gestures. Proposed statistical model for generating virtual speaker's facial gestures, can be also applied as addition to lip synchronization process in order to obtain speech driven facial gesturing. In this case statistical model will be triggered with the input speech prosody instead of lexical analysis of the input text.

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Book ChapterDOI

[HUGE]: universal architecture for statistically based HUman GEsturing

TL;DR: In this article, a universal architecture for statistically based HUman GEsturing (HUGE) system is introduced for producing and using statistical models for facial gestures based on any kind of inducement.
Journal Article

[HUGE] : Universal architecture for statistically based HUman gesturing

TL;DR: In this article, a universal architecture for statistically based HUman GEsturing (HUGE) system is introduced for producing and using statistical models for facial gestures based on any kind of inducement.

[HUGE]: Universal Architecture for Statistically Based HUman GEsturing

TL;DR: A universal architecture for statistically based HUman GEsturing (HUGE) system, for producing and using statistical models for facial gestures based on any kind of inducement, which is useful for experimenting with various kinds of potential inducement signals and their features and exploring the correlation of such signals or features with the gesturing behaviour.
References
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Book

Genetic Algorithms

Book

Neural Networks: A Systematic Introduction

Raúl Rojas
TL;DR: The authors may not be able to make you love reading, but neural networks a systematic introduction will lead you to love reading starting from now.
Book

MPEG-4 Facial Animation: The Standard,Implementation and Applications

TL;DR: The Editors put the MPEG-4 FA standard against the historical background of research on facial animation and model-based coding, and provide a brief history of the development of the standard itself.
Journal ArticleDOI

Audio-visual integration in multimodal communication

TL;DR: This work reviews recent research that examines audio-visual integration in multimodal communication, including bimodality in human speech, human and automated lip reading, facial animation, lip synchronization, joint audio-video coding, andbimodal speaker verification.
Journal ArticleDOI

Generating facial expressions for speech

TL;DR: In this paper, a rule-governed approach is proposed to generate high-quality 3D on-imotion of fociol expressions in conjunction with meaning-based speech synthesis, including spoken intonation.
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