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Proceedings ArticleDOI

CAVE2: a hybrid reality environment for immersive simulation and information analysis

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TLDR
The ability to treat immersive work spaces in this Hybrid way has never been achieved before, and leverages the special abilities of CAVE2 to enable researchers to seamlessly interact with large collections of 2D and 3D data.
Abstract
Hybrid Reality Environments represent a new kind of visualization spaces that blur the line between virtual environments and high resolution tiled display walls. This paper outlines the design and implementation of the CAVE2TM Hybrid Reality Environment. CAVE2 is the world’s first near-seamless flat-panel-based, surround-screen immersive system. Unique to CAVE2 is that it will enable users to simultaneously view both 2D and 3D information, providing more flexibility for mixed media applications. CAVE2 is a cylindrical system of 24 feet in diameter and 8 feet tall, and consists of 72 near-seamless, off-axisoptimized passive stereo LCD panels, creating an approximately 320 degree panoramic environment for displaying information at 37 Megapixels (in stereoscopic 3D) or 74 Megapixels in 2D and at a horizontal visual acuity of 20/20. Custom LCD panels with shifted polarizers were built so the images in the top and bottom rows of LCDs are optimized for vertical off-center viewing- allowing viewers to come closer to the displays while minimizing ghosting. CAVE2 is designed to support multiple operating modes. In the Fully Immersive mode, the entire room can be dedicated to one virtual simulation. In 2D model, the room can operate like a traditional tiled display wall enabling users to work with large numbers of documents at the same time. In the Hybrid mode, a mixture of both 2D and 3D applications can be simultaneously supported. The ability to treat immersive work spaces in this Hybrid way has never been achieved before, and leverages the special abilities of CAVE2 to enable researchers to seamlessly interact with large collections of 2D and 3D data. To realize this hybrid ability, we merged the Scalable Adaptive Graphics Environment (SAGE) - a system for supporting 2D tiled displays, with Omegalib - a virtual reality middleware supporting OpenGL, OpenSceneGraph and Vtk applications.

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A literature review on immersive virtual reality in education: state of the art and perspectives

TL;DR: A survey on the scientific literature on the advantages and potentials in the use of Immersive Virtual Reality in Education in the last two years shows how VR in general, and immersive VR in particular, has been used mostly for adult training in special situations or for university students.
Journal ArticleDOI

Visualizing Big Data with augmented and virtual reality: challenges and research agenda

TL;DR: A classification of existing data types, analytical methods, visualization techniques and tools, with a particular emphasis placed on surveying the evolution of visualization methodology over the past years is provided, and disadvantages of existing visualization methods are revealed.

Immersive Analytics

TL;DR: The focus in this position paper is on bringing attention to the higher-level usability and design issues in creating effective user interfaces for data analytics in immersive environments.
Journal ArticleDOI

Immersive Collaborative Analysis of Network Connectivity: CAVE-style or Head-Mounted Display?

TL;DR: Significant differences are found between the two conditions in task completion time and the physical movements of the participants within the space: participants using the HMD were faster while the CAVE2 condition introduced an asymmetry in movement between collaborators.
Journal ArticleDOI

A Study of Layout, Rendering, and Interaction Methods for Immersive Graph Visualization

TL;DR: In this paper, the layout, rendering, and interaction methods for visualizing graphs in an immersive environment are presented, and a user study is conducted to evaluate their techniques compared to traditional 2D graph visualization.
References
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The visualization toolkit

TL;DR: The Visualization Toolkit (VTK) as mentioned in this paper is an open-source, object-oriented software system providing a toolkit of functionality for 3D data visualization, which is used for large-scale data visualization.
Proceedings ArticleDOI

VR Juggler: a virtual platform for virtual reality application development

TL;DR: VR Juggler is described, a virtual platform for the creation and execution of immersive applications, that provides a virtual reality system-independent operating environment and the benefits derived from its approach are described.
Proceedings ArticleDOI

Space to think: large high-resolution displays for sensemaking

TL;DR: Examining how increased space affects the way displays are regarded and used within the context of the cognitively demanding task of sensemaking finds both external memory and a semantic layer are affected.
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