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The cave : audio visual experience automatic virtual environment : Siggraph'92 Showcase

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This article is published in Communications of The ACM.The article was published on 1992-01-01 and is currently open access. It has received 1486 citations till now. The article focuses on the topics: Cave automatic virtual environment & Cave.

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Citations
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Proceedings ArticleDOI

Surround-screen projection-based virtual reality: the design and implementation of the CAVE

TL;DR: This paper demonstrates that projection technology applied to virtual-reality goals achieves a system that matches the quality of workstation screens in terms of resolution, color, and flicker-free stereo, and demonstrates that this format helps reduce the effect of common tracking and system latency errors.
Journal ArticleDOI

Virtual environments for motor rehabilitation: review.

TL;DR: The current "state of the art" for virtual reality (VR) applications in the field of motor rehabilitation is reviewed and movements learned by people with disabilities in VR transfer to real world equivalent motor tasks in most cases, and in some cases even generalize to other untrained tasks.
Patent

Improved panoramic image based virtual reality/telepresence audio-visual system and method

TL;DR: A panoramic audio-visual presentation device can be either a head-mounted display (11) or a closed structure (42) having display units mounted in all viewable directions surrounding a participant as discussed by the authors.
Book

Understanding Virtual Reality: Interface, Application, and Design

TL;DR: Understanding Virtual Reality arrives at a time when the technologies behind virtual reality have advanced to the point that it is possible to develop and deploy meaningful, productive virtual reality applications, equipping you with the understanding needed to identify and prepare for ways VR can be used in your field, whatever your field may be.
References
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Book

Virtual Reality

TL;DR: General Education Foundation COMMUNICATION 6 ENG-111 English Composition I ENG-112 English Com composition II MATH-SCIENCE-TECHNOLOGY** 7-9 Choose from General Education course list (Math/Science) Mathematics Elective (3/4 CR) Laboratory Science (4 CR), Technology (0-1 CR)* SOCIAL SCIENCE OR HUMANITIES 3 Choose from general education course list GENERAL EDUCATION COURSES.
Book

Artificial reality II

TL;DR: This artificial reality ii to read, where one to remember is not only the PDF, but also the genre of the book, will influence how you read the book finished or not.
Proceedings ArticleDOI

Project GROPEHaptic displays for scientific visualization

TL;DR: Haptic display as an augmentation to visual display can improve perception and understanding both of force fields and of world models populated with impenetrable objects and the present tool promises to yield new chemistry research results.

Movie-Maps: An application of the optical videodisk to computer graphics

TL;DR: In this article, an interactive, dynamic map has been built using videodisc technology to engage the user in a simulated "drive" through an unfamiliar space, where the driver can control the speed, route, angle of view and mode of presentation of this information and may thus tour the area.
Proceedings ArticleDOI

Grasping reality through illusion—interactive graphics serving science

TL;DR: In this paper, the authors present a shell-of-certainty model for such knowledge, and propose a generalized research results for 3-D interactive interfaces for visualizing, exploring, and steering scientific computations.
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