scispace - formally typeset
Journal ArticleDOI

Conferring human action recognition skills to life-like agents

Luc Emering, +2 more
- 01 May 1999 - 
- Vol. 13, pp 539-565
TLDR
A model of human actions along with a real - time recognition system for human action recognition is presented and a motion management library is described that solves animation continuity and mixing problems.
Abstract
Most of today's virtual environments are populated with some kind of autonomous life - like agents . Such agents follow a preprogrammed sequence of behaviors that excludes the user as a participating entity in the virtual society . In order to make inhabited virtual reality an attractive place for information exchange and social interaction , we need to equip the autonomous agents with some perception and interpretation skills . In this paper we present one skill: human action recognition . By opposition to human - computer interfaces that focus on speech or hand gestures , we propose a full - body integration of the user . We present a model of human actions along with a real - time recognition system . To cover the bilateral aspect in human - computer interfaces , we also discuss some action response issues . In particular , we describe a motion management library that solves animation continuity and mixing problems . Finally , we illustrate our systemwith two examples and discuss what we have learned .

read more

Citations
More filters
Journal ArticleDOI

An Efficient and Flexible Perception Pipeline for Autonomous Agents

TL;DR: The perception system provides a uniform interface to various techniques in the field of virtual perception, including synthetic vision, database access and perception persistency, and the framework to efficiently filter valuable information from the scene is described.
Journal ArticleDOI

An e-Health System for the Elderly (Butler Project): A Pilot Study on Acceptance and Satisfaction

TL;DR: The Butler Project as mentioned in this paper is a technological e-health platform that uses the Internet to connect various users; it was designed to deliver health care to the elderly, and it has three levels of implementation: diagnosis (mood monitoring, alert system, management reports), therapy (training in inducing positive moods, memory work), and entertainment (e-mail, chat, video, photo albums, music, friend forums, accessibility to the Internet).

Building parameterized action representations from observation

TL;DR: The CaPAR interactive system is introduced which combines both these approaches to generate agent-size neutral representations of actions within a framework called Parameterized Action Representation (PAR).
Book ChapterDOI

Simulating a Human Society: The Challenges

TL;DR: Main aspects to create inhabited worlds where virtual people can interact, co-operate, perceive the world and the society are shown.
Journal ArticleDOI

Versatile tuning of humanoid agent activity

TL;DR: The objective is to outline issues that are currently easily solved in professional post‐processing systems used in film and game production but which cannot be transposed as is to real‐time systems with autonomous agents.
References
More filters
Proceedings ArticleDOI

3-D model-based tracking of humans in action: a multi-view approach

TL;DR: A vision system for the 3-D model-based tracking of unconstrained human movement and initial tracking results from a large new Humans-in-Action database containing more than 2500 frames in each of four orthogonal views are presented.
Proceedings ArticleDOI

Improv: a system for scripting interactive actors in virtual worlds

TL;DR: The combined system provides an integrated set of tools for authoring the "minds" and "bodies" of interactive actors, using an english−style scripting language so that creative experts who are not primarily programmers can create powerful interactive applications.
Proceedings ArticleDOI

Animated conversation: rule-based generation of facial expression, gesture & spoken intonation for multiple conversational agents

TL;DR: An implemented system which automatically generates and animates conversations between multiple human-like agents with appropriate and synchronized speech, intonation, facial expressions, and hand gestures is described.
Proceedings ArticleDOI

Animating human athletics

TL;DR: Algorithm for the animation of male and female models performing three dynamic athletic behaviors: running, bicycling, and vaulting using control algorithms that cause a physically realistic model to perform the desired maneuver.
Journal ArticleDOI

Animated agents for procedural training in virtual reality: Perception, cognition, and motor control

TL;DR: Steve is an animated agent that helps students learn to perform physical, procedural tasks and can also monitor students while they practice tasks, providing assistance when needed.