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Proceedings ArticleDOI

CoRE: Non-Linear 3D Sampling for Robust 360° Video Streaming

TLDR
CoRE is an approach for streaming 360° videos based on a non-linear sampling of the equirectangular video cube that is robust to view prediction errors.
Abstract
CoRE is an approach for streaming 360° videos based on a non-linear sampling of the equirectangular video cube. CoRE is robust to view prediction errors.

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References
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Proceedings ArticleDOI

Flare: Practical Viewport-Adaptive 360-Degree Video Streaming for Mobile Devices

TL;DR: This work conducts an IRB-approved user study and develops novel online algorithms that determine which spatial portions to fetch and their corresponding qualities for Flare, a practical system for streaming 360-degree videos on commodity mobile devices.
Proceedings ArticleDOI

Rubiks: Practical 360-Degree Streaming for Smartphones

TL;DR: This work develops a novel tile-based layered approach to stream 360° content on smartphones to avoid bandwidth wastage while maintaining high video quality and is the first 360° streaming framework that takes into account the practical limitations of Android based smartphones.
Proceedings ArticleDOI

Pano: optimizing 360° video streaming with a better understanding of quality perception

TL;DR: The evaluation shows that compared with state-of-the-art techniques, Pano can save 41-46% bandwidth without any drop in the perceived quality, or it can raise the perceivedquality (user rating) by 25%-142% without using more bandwidth.
Journal ArticleDOI

The General Pinhole Camera: Effective and Efficient Nonuniform Sampling for Visualization

TL;DR: The advantages of the general pinhole camera are demonstrated in the contexts of remote visualization, focus-plus-context visualization, and extreme antialiasing, which benefit from the GPC sampling flexibility.