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Proceedings ArticleDOI

Crowdsourcing in the cultural heritage domain: opportunities and challenges

TLDR
The path towards a more open, connected and smart cultural heritage is shown: open (the data is open, shared and accessible), connected ( the use of linked data allows for interoperable infrastructures, with users and providers getting more and more connected), and smart (the use of knowledge and web technologies allows us to provide interesting data to the right users).
Abstract
Galleries, Libraries, Archives and Museums (short: GLAMs) around the globe are beginning to explore the potential of crowdsourcing, i. e. outsourcing specific activities to a community though an open call. In this paper, we propose a typology of these activities, based on an empirical study of a substantial amount of projects initiated by relevant cultural heritage institutions. We use the Digital Content Life Cycle model to study the relation between the different types of crowdsourcing and the core activities of heritage organizations. Finally, we focus on two critical challenges that will define the success of these collaborations between amateurs and professionals: (1) finding sufficient knowledgeable, and loyal users; (2) maintaining a reasonable level of quality. We thus show the path towards a more open, connected and smart cultural heritage: open (the data is open, shared and accessible), connected (the use of linked data allows for interoperable infrastructures, with users and providers getting more and more connected), and smart (the use of knowledge and web technologies allows us to provide interesting data to the right users, in the right context, anytime, anywhere -- both with involved users/consumers and providers). It leads to a future cultural heritage that is open, has intelligent infrastructures and has involved users, consumers and providers.

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Journal ArticleDOI

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References
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Journal ArticleDOI

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Yochai Benkler
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TL;DR: In this paper, the authors propose a theory of immediacy, hypermediacy and remediation mediation and network of remediation networks of networked self conclusion for virtual reality mediated spaces.
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The wealth of networks: How social production transforms markets and freedom

TL;DR: It is possible to locate as well as download the wealth of networks how social production transforms markets and freedom Book.
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Games with a purpose

TL;DR: "Games with a purpose" have a vast range of applications in areas as diverse as security, computer vision, Internet accessibility, adult content filtering, and Internet search, and any game designed to address these and other problems must ensure that game play results in a correct solution and, at the same time, is enjoyable.
Posted Content

Analyzing the Amazon Mechanical Turk Marketplace

TL;DR: An associate professor at New York Universitys Stern School of Business uncovers answers about who are the employers in paid crowdsourcing, what tasks they post, and how much they pay.