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Book ChapterDOI

Designing interactions for navigation in 3D mobile maps

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TLDR
This chapter analyses the problem of degrees of freedom: how to make navigation quicker and more intuitive by the means of restricting and guiding movement, yet enabling unrestricted access to all reasonable points-of-interests.
Abstract
Due to their intuitiveness, 3D mobile maps have recently emerged as an alternative to 2D mobile maps. However, designing interactions for navigation in a 3D environment using a mobile device is non-trivial. Challenges are posed by the severe limitations of the mobile user interface and of the capacities of the mobile user. This chapter analyses the problem of degrees of freedom: how to make navigation quicker and more intuitive by the means of restricting and guiding movement, yet enabling unrestricted access to all reasonable points-of-interests. Insights from empirical studies of mobile map interaction are presented, in the form of a model of interactive search, to draw requirements for interaction design. Then, the design of controls, landmarks, cameras, interest fields, routes, paths etc. are analysed and several higher-level navigation metaphors are discussed. We propose ways to support spatial updating, rapid alignment of physical and virtual spaces, and overcoming the keyhole problem. A working prototype system is used to illustrate different solutions alongside with alternative designs, weighing their pros and cons.

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Citations
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Journal ArticleDOI

A mobile 3D-GIS hybrid recommender system for tourism

TL;DR: This paper presents a novel mobile recommender system that brings together a hybrid recommendation engine and a mobile 3D GIS architecture that allows tourists to benefit from innovative features such as a 3D map-based interface and real-time location-sensitive recommendations.
Patent

Voice instructions during navigation

TL;DR: In this article, a method of providing navigation on an electronic device when the display screen is locked is presented, where the user receives a verbal request to start navigation while the display is locked and then provides audible information to present a search result from the sequential list.
Patent

Generating a Three-Dimensional Model Using a Portable Electronic Device Recording

TL;DR: In this article, the authors present a system for navigating a 3D model using deterministic movement of an electronic device (e.g., by walking with the device in the user's real environment).
Journal ArticleDOI

Embodied interaction with a 3D versus 2D mobile map

TL;DR: 2D maps direct users into using reliable and ubiquitous environmental cues like street names and crossings, and 2D better affords the use of pre-knowledge and bodily action to reduce cognitive workload, so some 3D users learned to shift to 2D-like strategies and could thereby improve performance.
Journal ArticleDOI

Technical Section: Exploring the use of handheld AR for outdoor navigation

TL;DR: A user study comparing navigation with information typically provided by currently available handheld AR browsers, to navigation with a digital map, and a combined map and AR condition found no overall difference in task completion time, but found evidence that AR browsers are less useful for navigation in some environment conditions.
References
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Journal ArticleDOI

A Formal Basis for the Heuristic Determination of Minimum Cost Paths

TL;DR: How heuristic information from the problem domain can be incorporated into a formal mathematical theory of graph searching is described and an optimality property of a class of search strategies is demonstrated.

Image of the city

Abstract: What does the city's form actually mean to the people who live there? What can the city planner do to make the city's image more vivid and memorable to the city dweller? To answer these questions, Mr. Lynch, supported by studies of Los Angeles, Boston, and Jersey City, formulates a new criterion -- imageability -- and shows its potential value as a guide for the building and rebuilding of cities. The wide scope of this study leads to an original and vital method for the evaluation of city form. The architect, the planner, and certainly the city dweller will all want to read this book.
Book

The Image of the City

Kevin Lynch
TL;DR: In this article, Lynch, supported by studies of Los Angeles, Boston, and Jersey City, formulates a new criterion -imageability -and shows its potential value as a guide for the building and rebuilding of cities.
Journal ArticleDOI

The psychology of everyday things

TL;DR: In this paper, the authors argue that even the smartest among us can feel inept as we fail to figure our which light switch or oven burner to turn on, or whether to push, pull, or slide a door.
Book

Handbook of Human-Computer Interaction

TL;DR: Models and Theories of Human-Computer Interaction (9 chapters).
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