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Proceedings ArticleDOI

Designing mobile awareness cues

TLDR
The need to take into account what is known about humans' interpretational capabilities is suggested, and novel design opportunities that lie in the integration of cues with functionality and content on the mobile phone are pointed out.
Abstract
This paper considers how we may design future mobile awareness systems. Building upon research on social cognition, we suggest the need to take into account what is known about humans' interpretational capabilities. We identify design issues from the level of an individual awareness cue to the level of a product concept, systematically exposing the associated solution spaces. Using four real applications as analytical examples, we point out multiple ways in which design can affect the user's processing of awareness information and thereby yield different outcomes in the use of technology. We conclude by pointing out novel design opportunities that lie in the integration of cues with functionality and content on the mobile phone.

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Journal ArticleDOI

Usability of mobile applications: literature review and rationale for a new usability model

TL;DR: The PACMAD (People At the Centre of Mobile Application Development) usability model is introduced which was designed to address the limitations of existing usability models when applied to mobile devices.
Journal ArticleDOI

I Share, You Care: Private Status Sharing and Sender-Controlled Notifications in Mobile Instant Messaging

TL;DR: MyButler, an Android app prototype that instantiates two design concepts for MIM-private status sharing and sender-controlled notifications-that aim to lower the pressure for an immediate reply and reduce unnecessary interruptions by untimely notifications are built.

iCAMS2: Developing a mobile communication tool using location information and schedule information with J2ME

TL;DR: In this article, the authors introduce a mobile communication tool which uses location and schedule information, based on the lessons learned by conducting user studies on their previous system, they made improvements by implementing the use of mobile phones equipped with a GPS and a J2ME.
Book ChapterDOI

Mobile interaction design matters

TL;DR: In this paper, the authors explore possibilities of mobile interactions, looking at a range of activities in which children are involved that might be supported by mobile technologies and highlight aspects that might inspire design proposals.
References
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Proceedings ArticleDOI

ContextContacts: re-designing SmartPhone's contact book to support mobile awareness and collaboration

TL;DR: This work is interested in re-designing a Smartphone's contact book to provide cues of the current situations of others, and argues how the design choices support mobile communication decisions and group coordinations by promoting awareness.
Book

The Locales Framework: Understanding and Designing for Wicked Problems

TL;DR: The Locales Framework as mentioned in this paper provides a coherent mediating framework for ethnographers, designers, and software engineers to facilitate both understanding requirements of complex social situations and designing solutions to support these situations in all their complexity.
Book

Preference, Belief, and Similarity: Selected Writings

Amos Tversky, +1 more
TL;DR: This article collected forty of Tversky's articles, selected by him in collaboration with the editor during the last months of his life, and divided them into three sections: Similarity, judgment, and preferences.
Journal ArticleDOI

Active construction of experience through mobile media: a field study with implications for recording and sharing

TL;DR: This analysis of the organization of experience-related activities in the mass event focuses on the active role of technology-mediated memories in constructing experiences and advocates applications that not only store or capture human experience for sharing or later use but also actively participates in the very construction of experience.
Journal ArticleDOI

Exploring Issues of User Model Transparency and Proactive Behaviour in an Office Environment Control System

TL;DR: On-going work is described to investigate the design of a prototype system that can learn a given user’s behaviour in an office environment in order to use the inferred rules to populate a user model and support appropriate proactive behaviour (e.g. turning on the user's fan under appropriate conditions).
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