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DIGCOMP: A Framework for Developing and Understanding Digital Competence in Europe.

Ferrari Anusca
- Iss: 38, pp 1
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TLDR
The digital competence framework developed by EC JRC IPTS on behalf of DG Education and Culture with the overall aim to contribute to the better understanding and development of digital competence in Europe is described in this paper.
Abstract
espanolEl documento describe el marco competencia digital desarrollado por EC CCI IPTS en nombre de la Direccion General de Educacion y Cultura con el objetivo general de contribuir a la mejor comprension y el desarrollo de la competencia digital en Europa. La competencia digital es una de las ocho competencias clave para el aprendizaje permanente y es esencial para la participacion en nuestra sociedad cada vez mas digitalizada. Por lo tanto, es necesario entender y definir lo que es la competencia digital y consiste en. El documento analiza varios aspectos de la competencia digital en primer lugar diferenciandolo de otros conceptos similares o coincidentes, luego discutir las implicaciones de la evolucion historica del termino, finalmente detallando el marco competencia digital en sus partes constituyentes. El marco de competencia digital propuesto consta de 21 competencias divididas en 5 zonas. Para cada competencia se preven tres niveles de competencia. Se discuten las aplicaciones actuales y posibles del marco. EnglishThe paper describes the digital competence framework developed by EC JRC IPTS on behalf of DG Education and Culture with the overall aim to contribute to the better understanding and development of digital competence in Europe. Digital competence is one of the eight key competences for lifelong learning and is essential for participation in our increasingly digitalised society. It is therefore necessary to understand and define what digital competence is and consists of. The paper discusses various aspects of digital competence firstly differentiating it from other similar or overlapping concepts, then discussing the implication of the historic evolution of the term, finally detailing the digital competence framework in its constituting parts. The proposed digital competence framework consists of 21 competences divided in 5 areas. For each competence three proficiency levels are foreseen. Current and possible applications of the framework are discussed.

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Proceedings ArticleDOI

The use of DigComp in teaching and learning strategies: a roadmap towards inclusion

TL;DR: Results of the content analysis suggest that DigComp is primarily used for digital competence assessment and evaluation, and none of the selected works conveys examples on how digital competence development can be enhanced in concrete teaching and learning scenarios.
Proceedings ArticleDOI

Ict in the music classroom. achieving musical literacy in the 21st century

Abstract: In the realms of Information and Communication, technology waits for no man. Although most Teaching Institutions now have the necessary infrastructure to adapt their syllabus to the demands of new technology, a lack of preparation on the part of the staff to teach via the new media leads to a failure to adapt, marked discrepancies in performance and frustration on the part of teachers. There is a need to develop teaching and learning processes that may be applied to ICT, to modify teaching models and methodology and to unite universities and schools in a commitment to reformulate it towards the “educational 2.0”. This research was initiated in the 2013-14 course at the Faculty of Education Sciences of the University of Cadiz (UCA). The objective is to propose the musical literacy of the students of Degree of Pre School and Primary Education through the use of programs of free software. Each year students use these computer programs to perform good ICT practices in the music classroom. Our results indicate that the use of ICT in learning music promotes the process of building and rebuilding knowledge in a new interactive climate of cooperation, while eliminating spatial and temporal barriers. It affords the opportunity of creating virtual -learning communities, increases the motivation, concentration and understanding of the student and ultimately enhances the development of students’ musical and IT skills.
Journal ArticleDOI

A Pragmatic Approach for Evaluating and Accrediting Digital Competence of Digital Profiles: A Case Study of Entrepreneurs and Remote Workers

TL;DR: In this paper, a performance-based evaluation system based on the DigComp framework is proposed for assessing digital competence in the workplace, which can be used to evaluate the transversality of digital competence.
Journal ArticleDOI

From media education to digital citizenship. Origins, perspectives and policy implementations in the school systems across Europe

TL;DR: In this paper, the authors describe the concept of digital citizenship, as it emerges from disciplines such as Media Education, Digital and Media Literacy and Media and Information Literacy, and how this is translated into national school innovation plans in some European countries.
References
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TL;DR: In this paper, the authors decoded the mysteries and debunks the hype surrounding bandwidth, multimedia, virtual reality, and the Internet, and suggested what being digital will mean for our laws, education, politics, and amusements -in short, for the way we live.
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