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Open AccessJournal ArticleDOI

Digital 3D Technologies for Humanities Research and Education: An Overview

Sander Muenster
- 25 Feb 2022 - 
- Vol. 12, Iss: 5, pp 2426-2426
TLDR
A comprehensive overview on the use of digital 3D technologies in the humanities with regards to scenarios, user communities, and epistemic challenges; technologies, UX design, and workflows; and framework conditions as legislation, infrastructures, and teaching programs is provided.
Abstract
Digital 3D modelling and visualization technologies have been widely applied to support research in the humanities since the 1980s. Since technological backgrounds, project opportunities, and methodological considerations for application are widely discussed in the literature, one of the next tasks is to validate these techniques within a wider scientific community and establish them in the culture of academic disciplines. This article resulted from a postdoctoral thesis and is intended to provide a comprehensive overview on the use of digital 3D technologies in the humanities with regards to (1) scenarios, user communities, and epistemic challenges; (2) technologies, UX design, and workflows; and (3) framework conditions as legislation, infrastructures, and teaching programs. Although the results are of relevance for 3D modelling in all humanities disciplines, the focus of our studies is on modelling of past architectural and cultural landscape objects via interpretative 3D reconstruction methods.

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Digital Technologies and the Role of Data in Cultural Heritage: The Past, the Present, and the Future

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Immersive virtual reality for the fruition of ancient contexts: The case of the archaeological and Naturalistic Park of Santa Maria d'Agnano in Ostuni

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Giving Historical Photographs a New Perspective: Introducing Camera Orientation Parameters as New Metadata in a Large-Scale 4D Application

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