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Proceedings ArticleDOI

Digital libraries and educational practice: a case for new models

TLDR
Three models are proposed and used as thought experiments to analyze the utility of these approaches to educational digital library design and evaluation: digital libraries as cognitive tools, component repositories, and knowledge networks.
Abstract
Educational digital libraries can benefit from theoretical and methodological approaches that enable lessons learned from design and evaluation projects performed in one particular setting to be applied to other settings within the library network. Three promising advances in design theory are reviewed - reference tasks, design experiments, and design genres. Each approach advocates the creation of 'intermediate' constructs as vehicles for knowledge building and knowledge sharing across design and research projects. One purpose of an intermediate construct is to formulate finer-grained models that describe and explain the relationship between key design features and the cognitive and social dimensions of the context of use. Three models are proposed and used as thought experiments to analyze the utility of these approaches to educational digital library design and evaluation: digital libraries as cognitive tools, component repositories, and knowledge networks.

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스크린 위의 삶 = Life on the screen : identity in the age of the internet

Sherry Turkle, +1 more
TL;DR: In this paper, Sherry Turkle uses Internet MUDs (multi-user domains, or in older gaming parlance multi-user dungeons) as a launching pad for explorations of software design, user interfaces, simulation, artificial intelligence, artificial life, agents, virtual reality, and the on-line way of life.
Journal ArticleDOI

Usability and impact of digital libraries: a review

TL;DR: The usability studies reviewed in this paper show that a number of approaches have been used to assess usability, and insights into the state of the art in relation to the usability and impact of digital libraries are provided.
Journal ArticleDOI

A study of teachers' use of online learning resources to design classroom activities

TL;DR: A conceptual framework that characterizes teachers' practices when using online learning resources (called ‘teaching as design’), and a professional development model aimed at increasing teachers’ capacity for designing learning activities in the context of authentic practice are elaborated.
Journal ArticleDOI

Information Seeking Behavior in Digital Image Collections: A Cognitive Approach

TL;DR: A qualitative study that focuses on search patterns of college students and community users interacting with a digital image collection finds a distinct difference between the two groups of users.
Proceedings ArticleDOI

You can lead a horse to water: teacher development and use of digital library resources

TL;DR: Findings from users who created instructional projects using educational digital library resources reveal that despite teachers reporting great value in learning resources and educational digital libraries, significant and lasting impact on teaching practice remains difficult to obtain.
References
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Book

Cultivating Communities of Practice: A Guide to Managing Knowledge

TL;DR: In this article, the authors provide practical models and methods for stewarding these communities to reach their full potential -without squelching the inner drive that makes them so valuable, and demonstrate that while communities form naturally, organizations need to become more proactive and systematic about developing and integrating them into their strategy.
Book

스크린 위의 삶 = Life on the screen : identity in the age of the internet

Sherry Turkle, +1 more
TL;DR: In this paper, Sherry Turkle uses Internet MUDs (multi-user domains, or in older gaming parlance multi-user dungeons) as a launching pad for explorations of software design, user interfaces, simulation, artificial intelligence, artificial life, agents, virtual reality, and the on-line way of life.
Book

Life on the Screen: Identity in the Age of the Internet

Sherry Turkle
TL;DR: In this article, Sherry Turkle, a Professor of the Sociology of Science at MIT and a licensed psychologist, uses Internet MUDs as a launching pad for explorations of software design, user interfaces, simulation, artificial intelligence, artificial life, agents, virtual reality, and the on-line way of life.
Journal ArticleDOI

Design Experiments: Theoretical and Methodological Challenges in Creating Complex Interventions in Classroom Settings

TL;DR: The lion's share of my current research program is devoted to the study of learning in the blooming, buzzing confusion of inner-city classrooms, and central to the enterprise is that the classroom must function smoothly as a learning environment before the authors can study anything other than the myriad possible ways that things can go wrong.
Journal ArticleDOI

Design Experiments in Educational Research

TL;DR: Design experiments have both a pragmatic bent and a theoretical orientation as mentioned in this paper, developing domain-specific theories by systematically studying those forms of learning and the means of supporting them, and the authors clarify what is involved in preparing for and carrying out a design experiment, and conduct a retrospective analysis of the extensive, longitudinal data sets generated during an experiment.
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