Journal ArticleDOI
Direct Simulation Scheme Derived from the Boltzmann Equation. III. Rough Sphere Gases
TLDR
In this article, the authors derived a stochastic law that describes the collision process in a simulation cell for a gas of rough sphere molecules from the Boltzmann equation for a spatially uniform gas.Abstract:
The stochastic law that describes the collision process in a simulation cell was derived for a gas of rough sphere molecules from the Boltzmann equation for a spatially uniform gas. This law that determines the velocity and angular velocity of each simulated molecule after a small time increment is divided into four steps. The first step gives the collision probability of a molecule. The second step gives a probability distribution that prescribes the collision partner of the molecule. The third step gives a probability density that prescribes the direction of the line-of-centers of the collision pair. The last step gives the post-collision values of the velocity and angular velocity of the molecule.read more
Citations
More filters
Journal ArticleDOI
A Monte Carlo simulation of coagulation
TL;DR: In this paper, a Monte Carlo simulation technique is described for the study of the coagulation of suspended particles, where the particle trajectories are not used to determine coagulations and instead, pairs of particles are assigned probabilities to coagulate and the evolution is computed as a stochastic Markov game.
Journal ArticleDOI
Numerical solution of the nonlinear boltzmann equation for nonequilibrium gas flow problems
TL;DR: In this article, the numerical solution of the nonlinear Boltzmann equation for a gas flow under conditions far from thermal equilibrium is discussed, where the condition of the vapor at the inte rface is far from equilibrium and its relation with the downstream equilibrium condition is known.
Posted Content
A fast spectral method for the Boltzmann collision operator with general collision kernels
TL;DR: A simple fast spectral method for the Boltzmann collision operator with general collision kernels that can apply to arbitrary collision kernels and has complexity $O(MN^4\log N)$, where $N$ is the number of discretization points in each of the three velocity dimensions.
Journal ArticleDOI
Liquid temperature dependence of kinetic boundary condition at vapor–liquid interface
TL;DR: In this article, a microscopic interfacial model is proposed for the Boltzmann equation, which can be imposed at the interface as the kinetic boundary condition for monoatomic molecules over a wide range of liquid temperature.
Journal ArticleDOI
Fluid simulations with localized boltzmann upscaling by direct simulation Monte-Carlo
Pierre Degond,Giacomo Dimarco +1 more
TL;DR: A novel numerical algorithm is presented to couple the Direct Simulation Monte Carlo method (DSMC) for the solution of the Boltzmann equation with a finite volume like method for the solutions of the Euler equations.
References
More filters
Journal ArticleDOI
Direct Simulation Scheme Derived from the Boltzmann Equation. I. Monocomponent Gases
TL;DR: In this article, the authors proposed a method to determine the velocities of simulated molecules after a small time increment was derived from the Boltzmann equation, which was shown to give an exact solution of the Boltzman equation.
Journal ArticleDOI
Direct Simulation Scheme Derived from the Boltzmann Equation. II. Multicomponent Gas Mixtures
TL;DR: In this paper, the authors derived a stochastic law that describes the collision process in a simulation cell for a multicomponent gas mixture from the Boltzmann equation for a spatially uniform gas.