Book ChapterDOI
Enhancing real-time sports commentary generation with dramatic narrative devices
Martin Rhodes,Simon Coupland,Tracy Cruickshank +2 more
- pp 111-116
TLDR
A novel computational architecture for sports commentary generation based on analyses of professional broadcast commentary is presented, a first step towards realising a computational model of real-time sports commentary which explicitly incorporates dramatic narrative devices in the form of dramatic structure, themes and texturing.Abstract:
This paper looks at the current state of the art of academic sports commentary generation systems. It then summarises work on how drama is created in professional broadcast commentary using dramatic devices. A novel computational architecture for sports commentary generation based on analyses of professional broadcast commentary is then presented. This work presents a first step towards realising a computational model of real-time sports commentary which explicitly incorporates dramatic narrative devices in the form of dramatic structure, themes and texturing.read more
Citations
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Journal ArticleDOI
Automated Story Selection for Color Commentary in Sports
TL;DR: It is shown that commentary using SCoReS adds significantly to the broadcast across several enjoyment metrics and is a step toward automating sports commentary and, thus, automating narrative.
2K-Reality: designing a compliant sports augmentation for pickup basketball
TL;DR: This dissertation details the design, evaluation and interpretation of a videogame-based sports technology called 2K-Reality that was designed to augment the experience of playing and watching pickup basketball.
Proceedings Article
Tag2Blog: Narrative Generation from Satellite Tag Data
TL;DR: A system that interprets a sequence of locational fixes obtained from a satellite tagged individual, and constructs a story around its use of the landscape, and can be applied to any animal or other movement study that involves signal data from tags.
Proceedings Article
The Role of Micronarrative in the Design and Experience of Digital Games
TL;DR: This paper explicates relationships between the size, form, and experience of narrative units within electronic games and identifies three design properties that enhance the utility and effectiveness of micronarratives within game experience.
Proceedings Article
Understanding the experience of Australian eSports spectatorship.
TL;DR: A case study and grounded theory-based approach was employed and the four characteristics of entertainment, education, socialisation and active support were found to constitute the experience of attending a live Australian eSports event in person.
References
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BookDOI
Handbook of Formal Languages
Grzegorz Rozenberg,Arto Salomaa +1 more
TL;DR: This first handbook of formal languages gives a comprehensive up-to-date coverage of all important aspects and subareas of the field.
Book ChapterDOI
Tree-adjoining grammars
Aravind K. Joshi,Yves Schabes +1 more
TL;DR: A tree generating system called tree-adjoining grammar (TAG) is described and a number of formal results have been established for TAGs, which are of interest to researchers in formal languages and automata, including those interested in tree grammars and tree automata.
Book
Artificial Intelligence and Literary Creativity: Inside the Mind of Brutus, A Storytelling Machine
TL;DR: In this paper, the authors report on a multi-year attempt to engineer a blueprint (BRUTUS) for a computer system that can hold its own against literarily creative humans.