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Book ChapterDOI

Enhancing real-time sports commentary generation with dramatic narrative devices

TLDR
A novel computational architecture for sports commentary generation based on analyses of professional broadcast commentary is presented, a first step towards realising a computational model of real-time sports commentary which explicitly incorporates dramatic narrative devices in the form of dramatic structure, themes and texturing.
Abstract
This paper looks at the current state of the art of academic sports commentary generation systems. It then summarises work on how drama is created in professional broadcast commentary using dramatic devices. A novel computational architecture for sports commentary generation based on analyses of professional broadcast commentary is then presented. This work presents a first step towards realising a computational model of real-time sports commentary which explicitly incorporates dramatic narrative devices in the form of dramatic structure, themes and texturing.

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Citations
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Journal ArticleDOI

Automated Story Selection for Color Commentary in Sports

TL;DR: It is shown that commentary using SCoReS adds significantly to the broadcast across several enjoyment metrics and is a step toward automating sports commentary and, thus, automating narrative.

2K-Reality: designing a compliant sports augmentation for pickup basketball

T Ryan
TL;DR: This dissertation details the design, evaluation and interpretation of a videogame-based sports technology called 2K-Reality that was designed to augment the experience of playing and watching pickup basketball.
Proceedings Article

Tag2Blog: Narrative Generation from Satellite Tag Data

TL;DR: A system that interprets a sequence of locational fixes obtained from a satellite tagged individual, and constructs a story around its use of the landscape, and can be applied to any animal or other movement study that involves signal data from tags.
Proceedings Article

The Role of Micronarrative in the Design and Experience of Digital Games

TL;DR: This paper explicates relationships between the size, form, and experience of narrative units within electronic games and identifies three design properties that enhance the utility and effectiveness of micronarratives within game experience.
Proceedings Article

Understanding the experience of Australian eSports spectatorship.

TL;DR: A case study and grounded theory-based approach was employed and the four characteristics of entertainment, education, socialisation and active support were found to constitute the experience of attending a live Australian eSports event in person.
References
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BookDOI

Handbook of Formal Languages

TL;DR: This first handbook of formal languages gives a comprehensive up-to-date coverage of all important aspects and subareas of the field.
Book ChapterDOI

Tree-adjoining grammars

TL;DR: A tree generating system called tree-adjoining grammar (TAG) is described and a number of formal results have been established for TAGs, which are of interest to researchers in formal languages and automata, including those interested in tree grammars and tree automata.
Book

Artificial Intelligence and Literary Creativity: Inside the Mind of Brutus, A Storytelling Machine

TL;DR: In this paper, the authors report on a multi-year attempt to engineer a blueprint (BRUTUS) for a computer system that can hold its own against literarily creative humans.