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Journal ArticleDOI

Evaluating Programs Designed to Teach International Content and Negotiation Skills

Torney-Purta
- 01 Jan 1998 - 
- Vol. 3, Iss: 1, pp 77-97
TLDR
The steps for conducting a simple evaluation of the ICONS Computer-Assisted Simulation, designed to teach both international concepts and content and negotiation strategies and skills to university students, are described.
Abstract
The first purpose of this article is to describe the steps for conducting a simple evaluation (usable in a variety of different types of courses and programs). The second purpose is to report results from an evaluation of the ICONS Computer-Assisted Simulation, designed to teach both international concepts and content (declarative knowledge) and negotiation strategies and skills (procedural knowledge) to university students. Several techniques are described, including rating scales, open-ended questions scored for elaboration, concept maps, and computer-assisted data collection. Two groups of students differing in type of participation were identified in the evaluation of the ICONS simulation. The first (and largest group) became highly involved in the program and valued learning from the innovative technology used; the second (and much smaller group) was less involved and preferred learning from traditional methods such as lectures and reading. Notes about tactics and decisions involved in planning and implementing the evaluation are included.

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Playing Games with International Relations

TL;DR: In this article, a pedagogy for using simulations to teach International Relations (IR) theory has been developed, and three simulations are compared: Classical Realism Game, Prisoner's Dilemma to the N th degree, and Diplomacy.
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Simulation in international relations education

TL;DR: For the past 50 years, scholars and practitioners of international relations have used simulations as experimental, predictive, and educational tools to model real-world environments as mentioned in this paper, and the use of information technologies in facilitating and delivering simulations, and conclude with a brief discussion of how computer assisted simulations have, in some cases, anticipated trends in the real world of diplomacy, and in others, attempted to respond to new trends.
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Simulating a Senate Office: The Impact on Student Knowledge and Attitudes.

TL;DR: In this article, the authors assess the effectiveness of a simulation of the legislative process in the U.S. Senate as a tool for teaching college students about the workings of the American political system and find that simulations can be an effective tool for civic education, but that their objectives must be clear and expectations should be reasonable.
Journal ArticleDOI

Learning about Conflict and Negotiations through Computer Simulations: The Case of PeaceMaker†

TL;DR: In this article, a cross-national experimental study conducted among American, Turkish, Israeli-Jewish, and Israeli-Palestinian students using a computer game called "peacemaker" was conducted.
Journal ArticleDOI

Vital interests: cultivating global competence in the international studies classroom

TL;DR: This article investigated whether middle school students were interested in global issues, had knowledge of global issues and possessed the skills needed for competence as a citizen in a globalising world in the context of participating in a five-week, web-based international negotiation simulation conducted by the GlobalEd Project.
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